Armaldo (3.5e Monster)

From Dungeons and Dragons Wiki
Revision as of 07:56, 28 July 2012 by DanielDraco (talk | contribs)
Jump to: navigation, search


Homebrew.png
Adopter: Quantumboost (talk)
Original Author: Koumei (talk)
Date Created:
Date Adopted: 4/2/2010
Status: Complete
Editing: Spelling and Grammar only
ArticleUndiscussed.png
Rate this article
Discuss this article
Armaldo
Size/Type: Large Magical Beast (Bug)
Hit Dice: 10d10+80 (135 hp)
Initiative: +0
Speed: 30 ft., burrow 20 ft., climb 20 ft.
Armor Class: 29 (-1 size +20 natural), touch 9, flat-footed 29
Base Attack/Grapple: +10/+19
Attack: Claw +14 (1d8+6, 19-20/x3)
Full Attack: 2 Claws +14 (1d8+6, 19-20/x3) and Tail +14 (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Ancient Power, Augment Critical (Claw), Fury Cutter, Metal Claw, Predatory
Special Qualities: Damage Reduction 5/—, Harden
Saves: Fort +15, Ref +7, Will +9
Abilities: Str 22, Dex 10, Con 26, Int 6, Wis 14, Cha 6
Skills:
Feats: Multiattack, Improved Natural Attack (Claw), Improved Multiattack, Power Attack
Environment: Temperate or Warm Aquatic
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Usually Neutral
Advancement: 11-13 (Large), 14-19 (Huge), 20 (Gargantuan)
Level Adjustment:


Augment Critical: Armaldo’s claws have a critical threat range of 19-20 and deal x3 damage on a critical hit. Their threat range increases to 17-20 at 12 hit dice.

Damage Reduction (Ex): Armaldo has Damage Reduction equal to half its hit dice.

Harden (Ex): If Armaldo takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack.

Metal Claw (Ex): As a Swift action, Armaldo may sharpen its claws, making them even more painful. The size category improves by another category and its Constitution modifier is added as extra damage. This lasts for one full round, and in this case means it deals 2d6+14 damage.

Fury Cutter (Ex): Armaldo may make a sudden burst of speed, slashing away with full force. This is a full round action, and grants two additional claw attacks (for a total of 4), though all are at a -2 penalty. At 16 hit dice, Armaldo gains a total of four additional claw attacks when using Fury Cutter.

Predatory (Ex): Armaldo remember their ancient prey who seem to have never evolved, being creations, and as such they gain a +8 racial bonus to track Vermin, as well as a +2 bonus to hit and damage them.

Advancement

An Armaldo gains further powers as it advances, and receives the following attacks:

Crush Claw (Ex): At 18 HD, as a Grapple attack, Armaldo may make 2 claws attacks, each dealing +6d6 slashing damage.

Venom (Ex): An Armaldo with 18 or more hit dice may secrete a venom onto its claws as a Swift action. This poison deals 1d8 Strength damage for both primary and secondary damage. It lasts for one round (or until each claw strikes once, whichever is sooner).


Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.
Back to Main Page3.5e HomebrewMonsters
AdopterQuantumboost +
AlignmentUsually Neutral +
AuthorKoumei +
Challenge Rating10 +
EnvironmentTemperate or Warm Aquatic +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
SubtypeBug +
TitleArmaldo +
TypeMagical Beast +