Zweilous (3.5e Monster)
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Zweilous | |
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Size/Type: | Medium Dragon (Xenotheric) |
Hit Dice: | 14d12+56 ( hp) |
Initiative: | +1 |
Speed: | 30 ft. |
Armor Class: | , touch , flat-footed |
Base Attack/Grapple: | +14/+15 |
Attack: | |
Full Attack: | |
Space/Reach: | / |
Special Attacks: | Hustle, Egg Move, Focus Energy, Bite, Headbutt, Dragonbreath, Crunch, Dragon Pulse, Work Up, Dragon Rush |
Special Qualities: | Dark Pokémon Traits, Dragon Pokémon Traits, Utterly Blind, Psi Resistance |
Saves: | Fort +14, Ref +10, Will +13 |
Abilities: | Str 18, Dex 12, Con 17, Int 10, Wis 16, Cha 14 |
Skills: | |
Feats: | Power Attack (1 HD), Bioweapon (Sound Burst, non-psionic) (3 HD) |
Environment: | Caves |
Organization: | Solitary, pair, or group (3-4 Zweilous) |
Challenge Rating: | 14 |
Treasure: | Standard |
Alignment: | Usually chaotic evil |
Advancement: | 14-23 (Medium), 24-32 (Large), 33-40 (Huge) |
Level Adjustment: |
You encounter a two-headed dragon whose heads appear to be bickering with each other. Upon hearing your approach, the dragon charges into a rock wall, then reorients itself and redirects its attack towards you.
Combat
Zweilous is essentially a stronger Deino. It's just as clumsy, but even more ferocious.
Hustle (Ex): Zweilous is severely lacking in terms of accuracy, but makes up for this with raw power. It has a -3 penalty to all attack rolls and a +3 bonus to damage rolls. This is in addition to any bonuses or penalties it may take due to Power Attack.
Utterly Blind (Ex): Zweilous has no eyes, which means that it's blind. As such, it tends to rely on its other senses, mainly hearing and smell, to figure out where it and its prey are. (Unlike many naturally blind creatures, Zweilous has no blindsense, which is probably why it's so clumsy. Don't be surprised if its attack ends up nowhere near its target.)
Egg Move: Zweilous hatches knowing two of the following moves (one "Fang" and one of the other three):
- Earth Power (Sp): This is a flame strike from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect. (Actually, the whole move is a [Ground] effect, not a [Fire] effect, even though half of the damage is fire damage.) Zweilous's caster level is equal to its Hit Dice. Save DC is Charisma-based. Zweilous may use earth power once per day for every 4 Hit Die it possesses (minimum once per day). (Unfortunately for Zweilous, its lack of vision means that it's prone to missing wildly.)
- Dark Pulse (Sp): Zweilous may generate a ripple of nightmares as a standard action once every 1d4 rounds. This ripple creates 4 15-foot-radius bursts within Medium range of Zweilous. Any creature caught within one of these bursts takes 1d10+Int negative energy damage and is immobilized for 1 round; a Fortitude save is allowed to halve the damage and negate the immobilization (the DC is Intelligence-based). Creatures affected by the Dark Pulse must also succeed on a Will save (save DC is Wisdom-based) or take a -2 penalty to attack rolls and all defenses (armor class, spell resistance, martial defense, energy resistance, etc.) This is a [Dark] effect. (Unfortunately for Zweilous, its lack of vision means that it's prone to missing wildly.)
- Head Smash (Ex): When making its headbutt attack, Zweilous may elect to add 6d12 damage to the attack. If it does, it takes 3d12 backlash damage. This is a [Rock] effect.
- Fire Fang (Su): Zweilous's bite attack inflicts an additional 1d6 fire damage, and a failure by 5 or more on the Fortitude save causes the target to become burned. This is a [Fire] effect.
- Thunder Fang (Su): Zweilous's bite attack inflicts an additional 1d6 electric damage, and a failure of 5 or more on the Fortitude save causes the target to become numbed. This is an [Electric] effect.
- Ice Fang (Su): Zweilous's bite attack inflicts an additional 1d6 cold damage, and a failure of 5 or more on the Fortitude save causes the target to become frozen, as the freeze[1] spell, until it manages to break free with a DC 12 Strength check. This is an [Ice] effect.
Focus Energy (Ex): If Zweilous spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 17-20. If Improved Critical is taken, this becomes 15-20.
Bite (Ex): Zweilous's bite is laced with dark energy. If its bite connects, the target must succeed on a DC 14 Fortitude save or be stunned for 1 round. This is a [Dark] effect.
Psi Resistance: Zweilous automatically passes saving throws against Psionic effects. If an ability does not allow a save and deals damage, it takes half damage. It also gains a +4 bonus on saves against against mind-affecting spells.
Headbutt (Ex): Zweilous has a headbutt attack as a secondary natural weapon, which does 1d8+Str damage (plus an additional +3 due to Hustle) and is capable of causing the target to flinch just like the bite attack. This is a [Normal] effect.
Dragonbreath (Su): Zweilous has a breath weapon, usable once every 1d4 rounds, which deals 1d8 damage per HD Zweilous has. The breath weapon takes the form of a 50-foot line. Creatures caught in the path of the attack can halve the damage with a Reflex save (save DC is Constitution-based). A creature that fails its save by 5 or more is paralyzed for 5 rounds. This is a [Dragon] effect.
Crunch (Su): Zweilous's bite attacks deal damage as though it was one size category larger, and a creature that fails the Fortitude save loses 1 point of natural armor and 1 point of damage reduction for 1 minute. Another successful Crunch reduces the target's natural armor and damage reduction by a further 1 (to a maximum penalty of -6) and refreshes the duration. This is a [Dark] effect.
{Dragon Pulse (Su): At will, Zweilous may use a standard action to launch a ranged touch attack with a range increment of 80 feet that does 2d12 points of damage. This is a [Dragon] effect. Zweilous adds its Charisma modifier to the damage roll.
Work Up (Ex): As a swift action, Zweilous can get itself hyped up for battle. It gains a +2 bonus to damage rolls and save DCs for 1 minute.
Dragon Rush (Ex): Zweilous gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a Balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Zweilous can continue the charge to another foe as long as it has movement left. This is a [Dragon] effect.
Advancement
At 17 HD, Zweilous learns Hyper Voice (Su): Deino gains an alternate breath weapon that takes the form of a 40-foot cone of intense sound. This cone does 1d4 damage per HD Deino has (the damage can be halved with a Reflex save, save DC is Constitution-based). A creature that fails its save by 5 or more is deafened for the rest of the encounter. This is a [Normal] effect.
At 24 HD, Zweilous learns Outrage (Su): When Zweilous enters an Outrage, which takes a Full Round Action, everything within 30 feet takes 1d6 damage per hit die. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per hit die out to 60 feet. Finally, on the third round, it deals 2d6 damage per hit die out to 90 feet, then becomes Exhausted for one minute. This cannot be used while Fatigued or Exhausted. This is a [Dragon] effect.
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