Good Chocobo (3.5e Template)
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Contents
- 1 Good Chocobo
- 1.1 Creating a Good Chocobo
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.2 Legal Disclaimer
- 1.1 Creating a Good Chocobo
Good Chocobo
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Excellent chocobos. Not as good as Wonderful or Great chocobos, but better than normal chocobos.
When a chocobo is born, it may be a improved member of its kind, possessing moderately improved resistances, speed, supportive qualities, and even combat capabilities. These chocobos are called good chocobos.
Good Yellow Chocobo
Good Red Chocobo
Good Purple Chocobo
Good Dark Blue Chocobo
Good Brown Chocobo
Good White Chocobo
Good Green Chocobo
Good Light Blue Chocobo
Good Black Chocobo
Good Gray Chocobo
Good Gold Chocobo
Creating a Good Chocobo
This template is an inherited template, acquirable only by chcobos when having two chocobos breed. For more information, see the Chocobo Breeding Rules.
Size and Type
Size remains the same, as does type.
Hit Dice
The good chocobo gains the full effect and benefit of 1 Hit Die (when at full maturity).
Speed
The chocobo's base land speed does not change.
Armor Class
The chocobo's natural armor remains the same.
Attack
A good chocobo is treated as a creature of one size category larger when determining its claw damage (effectively gaining the benefit of the Improved Natural Attack (claw) feat).
Full Attack
As a normal chocobo of its kind.
Special Attacks
A good chocobo gains no special abilities or attacks.
Special Qualities
A good chocobo gains improved energy resistance and damage reduction, increasing the energy resistance by 3 and the damage reduction by 1.
If the chocobo has energy resistance, but not damage reduction, the chocobo improves it energy resistance by 3 and gains Damage Reduction 1/—.
If the chocobo does not have energy resistance, the chocobo instead gains Damage Reduction 3/— or improves its existing damage reduction by 3.
Abilities
A chocobo's Wisdom increases by +2.
Skills
A good chocobo gains a +2 racial bonus on listen and spot checks
Feats
As stated above, a good chocobo is treated as having the Improved Natural Attack (claw) feat.
Environment
As a normal chocobo of its kind
Organization
As a normal chocobo of its kind.
Challenge Rating
As a normal chocobo of its kind.
Treasure
As a normal chocobo of its kind.
Alignment
Always Neutral
Advancement
As normal for the chocobo's base.
Level Adjustment
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Author | Valentine the Rogue + |
Identifier | 3.5e Template + |
Level Adjustment | -- + |
Rating | Undiscussed + |
Summary | Excellent chocobos. Not as good as Wonderful or Great chocobos, but better than normal chocobos. + |
Title | Good Chocobo + |