Chem Dispenser (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
Alchemy Spitter
Exotic Two-Handed Projectile
Cost: | 250 gp |
---|---|
Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 20/x2 |
Range Increment: | 120' |
Weight2: | 7 lbs |
Type3: | Nonlethal |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
An alchemy spitter is a blocky and somewhat bulky firearm with a single large canon, it does not fire bullet or other inherently harmful projectiles. Instead it fire 2 inch-radius ball which are fed into the weapon in the form of a long bead, essentially reloading itself each time it fire. Each bead hold 20 balls, replacing a bead is a full-round action. The projectiles pinch a little when they hit.
Up to 50 alchemical items (or items that behave like a alchemical item like a weakness bomb) or potions can be stored inside the alchemy spitter. When you fire the alchemnical spitter you may fire any of the alchemical item stored inside the weapon. A ball filled with an alchemical item burst on contact, allowing the delivery at long range of various alchemical item and potions. If the alchemical item granted a reflex save and you strrcuk a creature instead of a square the struck creature is not granted it normal reflex save. Loading the alchemy spitter with item take 1 full minute.
If you have the exotic weapon proficiency feat with an alchemy spitter you can combine two alchemical item and/or potion in a single shot. If you have both the exotic weapon proficiency and the alchemical mastery feat you can combine up to three alchemical item and/or potion in a single shot.
Normally, operating a alchemy spitter requires two hands. However, you can shoot, but not load, a alchemy spitter with one hand at a –4 penalty on attack rolls. You can shoot a alchemy spitter with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
A string of bead cost 1 gp to replace.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Leziadv |
---|