Alchemical Mastery (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: MisterSinister (talk)
Date Created: January 9th, 2011
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
/ 4

 3 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

Rate this article
Discuss this article

Alchemical Mastery [General] Prerequisites: Craft (alchemy) 4 ranksBenefit: Choose your Dexterity modifier, your Intelligence modifier, your Wisdom modifier or your Charisma modifier. Whenever you use an alchemical item that requires a save DC, its DC is set to a minimum of 10 + 1/2 of your character level + your chosen ability score modifier. Additionally, alchemical items that deal damage deal additional damage equal to your chosen ability score modifier. Lastly, all alchemical items with a duration extend that duration by 2 units (thus, thunderstones deafen for 3 hours, and sunrods burn for 8 hours).

Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewCharacter OptionsFeats

MisterSinister's Homebrew (321 Articles)
Article BalanceHigh +
AuthorMisterSinister +
Identifier3.5e Feat +
PrerequisiteCraft (alchemy) 4 ranks +
Rated ByHarrowedMind +, Spanambula + and Eiji-kun +
RatingRating Pending +
SummaryYou can use alchemical items with great skill. +
TitleAlchemical Mastery +
TypeGeneral +