Chem Dispenser (3.5e Equipment)
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Chem Dispenser
Exotic Two-Handed Projectile
Cost: | 250 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 20/x2 |
Range Increment: | 120' |
Weight2: | 14 lbs |
Type3: | Nonlethal |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A chem dispenser is a blocky and somewhat bulky firearm with a single large canon, it does not fire bullet or other inherently harmful projectiles. Instead it fire 2 inch-radius ball which are fed into the weapon in the form of a long bead, essentially reloading itself each time it fire. Each bead hold 20 balls, replacing a bead is a full-round action. The projectiles pinch a little when they hit.
Up to 50 alchemical items (or items that behave like a alchemical item like a weakness bomb) or potions can be stored inside the chem dispenser. When you fire the chem dispenser you may fire any of the alchemical item stored inside the weapon. A ball filled with an alchemical item burst on contact, allowing the delivery at long range of various alchemical item and potions. If the alchemical item granted a reflex save and you struck a creature instead of a square the struck creature is not granted it normal reflex save. Loading the chem dispenser with item take 1 full minute.
If you have the exotic weapon proficiency feat with an chem dispenser you can combine two alchemical item and/or potion in a single shot. If you have both the exotic weapon proficiency and the alchemical mastery feat you can combine up to three alchemical item and/or potion in a single shot.
A string of bead cost 1 gp to replace.
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