Talk:Unlimited Potential (3.5e Feat)
From Dungeons and Dragons Wiki
Revision as of 15:37, 7 September 2015 by LenKagetsu (talk | contribs)
That table
What's with that table? It is confusing. -- Eiji-kun (talk) 12:24, 6 September 2015 (UTC)
- If you roll that kind of damage normally, you instead roll Xd6±mod. It's basically an exploding dice mechanic like in WoD or Savage Worlds. Statistically, you're more likely to get a 6 on 1d6+1 than 1d8, but both of them average out to about the same assuming it doesn't explode. I've yet to see anything that does d20 damage but better to have it and not need it. Additionally, it screws over any loopholes that converts 1 damage into a 2, which would cause the damage to explode infinitely because 3e. There is actually a build based around that and a 1d2 kitchen knife or something. LenKagetsu (talk) 13:00, 6 September 2015 (UTC)
- Yeah but some of those dice are... I dunno, it's weird. Like 1d2 should be 1d6-4 right? Where it only explodes on a nat 6 then? Then there's the d20s which only have a range up to 3-18. How would one even run fumbles, crits, or deal with the change in the RNG with crits and dealing with the fact everyone else is using d20s? -- Eiji-kun (talk) 16:39, 6 September 2015 (UTC)
- Reference this. LenKagetsu (talk) 23:35, 6 September 2015 (UTC)
- Did someone not notice this only affects damage rolls? --Ghostwheel (talk) 12:16, 7 September 2015 (UTC)
- Wizard level balance allows you to apply it to any kind of roll LenKagetsu (talk) 15:37, 7 September 2015 (UTC)