The Axe is there axe and the best at using axes!
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2
"Rage" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of
allowed values for the "Class Ability" property.
"other" is not in the list (Full, Partial, Minor, Separate, Other) of
allowed values for the "Class Ability Progression" property.
The Axe
“
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<-Some quote from a character of this class->
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”
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—<-NPC name->, <-race-> <-class->
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<-fluff about this prestige class->
Becoming a Axe
<-why characters pursue this class, what other classes they typically have, and what abilities are important->
Entry Requirements
Alignment:
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Cannot be Lawful.
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Feats:
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Weapon Focus Axe (any type of axe).
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Special:
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When speaking a Axe must use a Axe/cutting related pun at any avaliable opportunity, if he misses a
opportunity to use a pun, and it is pointed out by a player or NPC, he is demoralized for 1 minute. Examples include: Axe-actly(exactly)
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Table: The The Axe
Hit Die: d12
Level
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Base Attack Bonus
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Saving Throws
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Special
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Fort |
Ref |
Will
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1st
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+1
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+2
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+0
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+0
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Bigger axes
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2nd
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+2
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+3
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+0
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+0
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Berserker's call
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3rd
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+3
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+3
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+1
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+1
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Counter Helix
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4th
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+4
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+4
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+1
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+1
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Better axes
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5th
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+5
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+4
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+1
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+1
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Culling Blade
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Class Skills (4 + Int modifier per level)
Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).
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Class Features
All of the following are class features of the Axe.
Bigger Axes: At first level you treat a axe-like weapon you wield as one size catagory larger than your size catagory or
You can wield a axe-like weapon one size catagory larger and suffer no penalty.
Berserker's Call (Ex): At second level you gain the ability to yell enticing all enemies in a 20ft radius centered on you to attack you. Enemies are granted a Will save equal to 10 + number of "The Axe" levels + 1/2 barbarian levels + Charisma modifier. Any enemies that fail this save have a compulsion to focus there attacks on The Axe for 2 rounds. The Axe may use this ability once per encounter, However he may gain a extra use if he confirms a natural 20 on a attack after he has already used Berserker's call for the encounter.
Counter Helix (Ex): At third level when attacked, there is a 10% chance (1-10 on a d100) he gains a free attack of opportunity on the attacker, if he has Cleave or Greater Cleave he may cleave nearby enemies on the attack of opportunity.
Better Axes: At fourth level when using a Axe-like weapon you do not take a penalty when using Power Attack.
Culling Blade (Ex): At fith level the Axe can make a single attack once per encounter to attempt to instantly slay a enemy, the Axe must succeed a melee touch attack at a -5, that deals normal damage if it fails, if the enemy is at 10% or less of its max hp they are instantly slain, if this attempt is successful the Axe gains another use of this ability for the encounter, if it fails however he may not use it again for the encounter.
Ex-Axes
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class.->
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