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Phanaton Common (5e Monster)

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Date Created: 2019-08-09
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Phanaton
Small Humanoid (Phanatons), Chaotic Good
Armor Class: 11
Hit Points: 3 (1d6)
Speed: 25 ft., climb 25 ft., fly 40 ft. (see Glide trait)
STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 10 (+0) 9 (-1) 12 (+1) 11 (+0)
Skills: Survival +3
Senses: Darkvision 60 ft., passive Perception 11
Languages: Common, Sylvan, Elvish
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2
Glide. When the phanaton flies, it cannot ascend, and must descend 5 feet for every 10 feet traveled.

Stealthy. Phanatons have advantage on Stealth checks.

Actions

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 (1d4-2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one creature. Hit: 2 (1d6-2) piercing damage.

Small Net. Ranged Weapon Attack: +3 to hit, range 5/15 ft., one creature. Hit: 0 damage. A Medium or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.


Sources


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