Stasis Field (3.5e Spell)
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Revision as of 09:31, 16 January 2021 by The bluez in the dungeon (talk | contribs) (Just adding a category, let me know if it's inappropriate)
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Transmutation | |
Level: | Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | 40ft radius spread |
Duration: | 1 round/level |
Saving Throw: | Will partial |
Spell Resistance: | Yes |
You alter the flow of time in an area, preventing creatures in it from moving. Each creature in the area must make a save at the start of its turn (creatures entering the area must make a save the first time they do so). On a failed save, the creature cannot move that turn. Flying creatures do not fall, and ranged attacks work normally.
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