Circle of the Summer Queen (5e Druid Circle)

From Dungeons and Dragons Wiki
Revision as of 03:44, 3 June 2021 by Max7238 (talk | contribs) (Undo revision 337741 by 108.162.238.38 (talk) Needless buffs that break balance.)
Jump to: navigation, search
Homebrew.png
Author: Max7238 (talk)
Date Created: January 21, 2020
Status: Complete, awaiting review
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Those of the Circle of Dreams may find a special affinity to their Queen, Titania. Such members can instead choose to follow her more closely, and enter the Circle of the Queen. Druids of this circle become as eyes and ears to the Summer Court, spreading far and wide in their travels. Through rituals in the evenings and their works by day, they give their Queen more detailed sight into the Material Plane, and spread her gifts to the mortals therein. A member of this Circle must aim to be a blessing to all those who suffer, and offer their sheltering presence in times of need. With the flourishing of nature and a gentle hand, they bring rest. Only as a last resort to they fight but, in such times, they do with righteous fury and the Feywild on their side.


Soothing Warmth

At 2nd level, you are granted a well of magic that bestows healing on the weary. This magic grants you a number of d6s equal to your druid level.

As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together along with your Wisdom modifier. The target regains a number of hit points equal to the total.

You regain the expended dice when you finish a long rest.

Outershape

Also at 2nd level, you gain the ability to project your Wildshape outside your body, expending a use of Wildshape to do so. Choose a beast-type creature as normal and summon it to an unoccupied space adjacent to you. It is a fey or plant (you choose) instead of its normal creature type, it is a familiar as in the Find Familiar spell, and it persists a number of hours equal to half your druid level (rounded down). In combat, your Outershape is under your direct control, and you must use an Action to have it move and attack on your turn. You cannot have more than one active Outershape at a time, and cannot use your Wildshape as long as one persists. If your Outershape has not dealt or received damage, you can change its form as an Action without expending a use of Wildshape. Your Outershape can be dismissed in the same manner as you undo your own Wildshape.

Greater Outershape

At 6th level, your Outershape, not your Wildshape, can take the form of a beast with a Challenge Rating equal to your Druid level divided by 3. It's attacks, along with those you make in Wildshape, are now considered magical for the purpose of overcoming resistance to physical damage. All other requirements and restrictions on your Wildshape and Outershape still apply.

A Rest Among Nature

At 10th level, when you begin a short or long rest, you can summon a kaleidoscope of butterflies from the Feywild. These butterflies flutter about in a sphere with a 60 foot diameter. Inside the sphere and within 10 feet of the outside is covered in dim, orange light as if from a sunset. You know the exact location of all creatures inside the sphere, even while asleep. Furthermore, creatures that roll hit dice while resting within the sphere regain additional hit points equal to your Druid level at the end of the rest. Any wild beasts or fey will not enter the sphere or become hostile to creatures inside it unless directly attacked.

Walk Through The Feywild

When you reach 14th level, you gain the ability to use the arcane energies of the Feywild to travel quickly or defend yourself. You learn the following spell-like effects:

  • When you finish a short rest, you may open a portal (as with the Teleportation Circle spell) to the last location where you finished a long rest on your current plane of existence. If you haven't taken a long rest on your current plane, the spell fails but this feature isn't wasted. The portal disappears after 1 minute.
  • You may use a bonus action to surround yourself with butterflies of the Feywild. These butterflies shed dim light in 10 feet, and grant you new options on your following turns. The butterflies remain with you up to 1 minute, during which time you may use a bonus action to either teleport 60 feet to an unoccupied space you can see or allow a creature you choose to reroll a saving throw they have failed within the last ten minutes.

Once you use either effect of this feature, you can't use it again until you finish a long rest.


Back to Main Page5x5eClassesSubclasses

AuthorMax7238 +
Canontrue +
ClassDruid +
Identifier5e Druid Circle +
RatingUndiscussed +
SummaryThis Circle is essentially for what may be a Cleric-adjacent who worships Titania. +
TitleCircle of the Summer Queen +