Levitate, Hostile (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature or one object (total weight up to 100 lb./level) |
Duration: | 1 Round/level (D) |
Saving Throw: | Will Negate, Reflex Negate |
Spell Resistance: | No |
This spell function similarly as the levitate spell, but can be used to levitate a foe against their will. Beside the normal effect of levitate , the target is Immobilized for the duration of the spell. As a full-round action the target may attempt to break free of this spell by making another Will save, ending the spell on a success. If a creature teleport or otherwise end the Immobilization the effect ends for them.
As a standard action you may violently smash the target against the ground with great force, dealing 1d6 damage per caster level, to a maximum of 1d6 damage per 5 feet the creature was above ground (max 20d6) and the target lands prone. This stack with actual falling damage dealt by the fall. Upon doing so the spell immediately ends.
If you cast this spell in a slot two levels higher, you may make it Mass Hostile Levitate, which affects all creatures in a 20-ft.-radius spread. You may exclude any number of creatures as a full-round action. You alter the altitude of all targets at the same time, or an individual creature as a move action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + |
Range | Other + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
School | Transmutation + |
Summary | A offensive version of the levitate spell which can deal heavy damage but last a short time. + |
Title | Levitate, Hostile + |