Matrix Caster (3.5e Class)
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A cast thats cast with a premade Matrix
20 levels0 Poor Poor Poor Good Spontaneous Arcane Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics Full
Matrix Caster
Matrix Caster originally started out as a large group of people got stranded, with the need to survive the harsh landscape they went about trying to gain strenght, one of their attempts was to figure out wizardry from a tattered old spell book. Their answer was the humble spell matrix, a circuit of magically reactive reagents that twist, turn, pinches and manipulates any magic that flows through it. The first couple of prototypes were fairly crude, being just carved stone and pulped plant matter with a bit of blood mixed in, but it worked.
Nowadays the technique is refined to the point where it could rival wizardry and the knowledge sold and bartered with traders and passersby to secure supplies, thus the knowledge spreaded. although most wizards refused to believe something so mechanical and calculated is affront to wizardry and couldn’t possibly be propper magic.
Making a Matrix Caster
A Matrix Caster is quite versatile unfortunately there's a few short comings, the first and most importantly is the Reliance on physical objects to casts spell, should these spell Matrices be misplaced, stollen or destroyed they will have to rely on only their limited amount of engram matrices. replacing this will be quite expensive and time consuming. the other is that They spend so much of their time studying and crafting spell matrices that their quite weak in a direct flight As such They contributes the most to a party by staying in the rear and supporting them.
Abilities: Intelligence is a must As it determines the highest spell you can cast, the number of Engrams they can hold and crafting speed. Apart from that, Dexterity for survival is important.
Races: Any race can become a metrics caster But it's more common in those with strong knowledge on mathematics, geometry and calligraphy.
Alignment: Crafting Matrices requires precise work, those of a chaotic alignment will have a hard time crafting all of the needed Matrices to be effective.
Starting Gold: 5d4×10 gp
Starting Age: Complex
Level | Base Attack Bonus |
Saving Throws | Special | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | Spell Level | Spells Points | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Craft Spell Matrix, Battle Book, Engram Matrix | 1 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 1 | 4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 2 | 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 2 | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 3 | 16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 3 | 24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 4 | 33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | 4 | 44 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 5 | 56 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | Matrix Conversion | 5 | 72 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | 6 | 88 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | 6 | 104 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 7 | 120 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | 7 | 136 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | 8 | 152 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | 8 | 168 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | 9 | 184 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | 9 | 200 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 9 | 216 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Living Matrix | 9 | 232 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) Class FeaturesAll of the following are class features of the Matrix Caster. Weapon and Armor Proficiency: Matrix Casters are proficient with all simple weapons and battle books. They are not proficient with any type of armor or shield. Spells: A Matrix Caster casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. Like other spellcasters, a Matrix Caster can cast only a certain number of spells per day. His base spell points are given on Table: The Matrix Caster. In addition, he receives bonus spell points per day if he has a high Intelligence score. A Matrix Caster has no known spells, instead he uses matrices (see below) but he counts as a spontaneous caster. Matrix Casters use the Spell Points System and may copy and Inscribe spells into spell books. Craft Spell Matrix: A Matrix Caster can craft spell matrices, these are often in the form of a page that is covered with densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane spell (chosen by the creator when the item is crafted). The bearer may use her spell slots or Spell points to cast that spell as if it were one of her spells known. Spells cast this way do not require any Verbal, Somatic or Material under 1gp. The cost to craft a Matrix is 500gp x (spell level squared, cantrips are x0.5) and (cost in gold Divided by 25) XP. in a day's work he can craft 1000gp + (Matrix Caster level and Intelligence bonus squared x10) gp. A Matrix Caster may craft a batch of matrices together. Spell matrices require a source of the spell to craft, this can be obtained by a spell book, scrolls, wands, starves, other matrices or research using Researching Spells (3.5e Variant Rule), this will record the spell to a spell book which then can be used to make a Spell matrix. Matrices may be crafted with metamagic if the crafter has the required metamagic feat, the cost is the total spell level after the metamagic is applied. Matrices may also be crafting in different forms if they possess the correct feats or crafting skill. For example somebody skilled in glassblowing may create matrices in the form of glass beads, a shrine maiden with calligraphy could form them into charms or if things like smartphones exist within the setting, they may make matrices in the form of programs or microchips. The cost to craft them is still the same and it's up to the DM whether such things make sense or can fit and work in the sitting. Each level a Matrix Caste receives a free spell matrix of their choice at the highest spell level they can cast Battle Book: A Matrix Caster can use a Battle Book (3.5e Equipment) as a binder for all of their spell matrices. Can hold up to 100 spell levels. They are proficient with battle books. Engram Matrix: A Matrix Caster can permanently burn a matrix into their mind, this acts the same as a spell matrix, apart from it cannot be lost, stolen or destroyed. Crafting an engram is similar to crafting a spell matrix (having the same crafting time) except it costs 4x more then an matrix of the same time, engrams can be ‘Uncrafted’ and removed at the cost of 1/10th of the original engram cost. A Matrix Caster is limited to (Matrix Caster level + Intelligence) spell levels. A Matrix Caster starts with an engram of ‘Read Magic’ already installed. Matrix Conversion: At level 10 a Matrix Caster figures out how to convert spells from any other spell list into the arcane sorcerer/wizard, Unfortunately this process is inefficient with arcane spells will cost a spell level higher to cast, divine spells costing two levels higher and psionic spell and anything else costing three levels higher. Spells converted this way must be researched with the cost equal to the end result of the spell level. Living Matrix: At level 20 a Matrix Caster figures out how to encode their soul and mind into a living matrix, as such they are immune to any effect which would displace or trap their soul and mind control effects. Upon death of their physical body their soul and mind will be released and become a self-sustaining magic phenomenon, while in this state the Matrix Caster are limited to being able to only move at 5ft, cast engrams and move through non-magical obstacles. should a living matrix be located in an anti magic they will be rendered unconscious, should they be hit with the spell SRD:Mage's Disjunction or similar and fail the saving throw they will Parish. A Living Matrix my enter and possess any unoccupied body, over the corse of 25 hours the body will alter it self to the Living Matrix soul, meaning it str, dex and con will match their original body, things like species, sex and age of the body will not change, Although appearance may become a blend of thier old and new body. Epic Matrix Caster
Craft Spell Matrix: After level 20 a Matrix Caster will not gain any more free Spell Matrices, although they will still gain an bonus to crafting work done per day. Engram Matrix: After level 20 a Matrix Caster will continue to increase thier engram limit with each level Spell Level and Spell points: A Matrix Caster gains the abillity to cast a spell at level 10, This does not mean they can cost epic spells but only level 9 spells that been Modified with metamagic. Like also receive a number of spell points equal to the cost to cast it. highest level of magic they can cast Increases every 4 level along with gaining the an equivalent amount of spell points. Back to Main Page → 3.5e Homebrew → Classes → Base Classes |
Article Balance | Very High + |
Author | Nuthenry2 + |
Base Attack Bonus Progression | Poor + |
Class Ability | Spontaneous Arcane Spellcasting +, Spontaneous Divine Spellcasting +, Alternate Magic + and Psionics + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Minimum Level | 0 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Concentration +, Craft +, Decipher Script +, Heal +, Knowledge +, Speak Language +, Spellcraft + and Use Magic Device + |
Skill Points | 2 + |
Summary | A cast thats cast with a premade Matrix + |
Title | Matrix Caster + |
Will Save Progression | Good + |