Springed Arms (3.5e Spell)

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Author: Neostar (talk)
Date Created: May 2022
Status: Finished
Editing: Clarity edits only please
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Springed Arms
Transmutation [Metal]
Level: Artificer 2, Sorcerer/Wizard 2
Components: S, M
Casting time: standard action
Range: Touch
Target: the touched creature
Duration: 1 minute / caster level (D)
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)

Your forearms turn to a big metal spring and you can stretch them to attack distant foes. You gain a bonus reach of 10 ft when you attack with a unarmed strike or a gauntlet, and all attack made with these weapon deal damage one and a half the strength modifier as damage (instead of one time the strength modifier). You always can use melee weapon, but with a penalty of -2 on all attack made with them due to the difficulty of being precise with your springed arms. You can now use your spring arm to attempt a Trip Attack (using the regular rule for Trip Attack) agaist a foe within your reach. Finally, you can concentratre your fist in a single powerful metalic punch. For doing this, you must spend a full round action to concentrate your fist before releasing the spring in a loud "boing" sound. You perform the attack with a bonus of +2, you deal 2d6 bonus damage, and the critical multiplier raises by one. At the end of the attack, the duration of the spell decrease by 1 minute. Due to your forearms transformation, you gain a +2 bonus to Swim and Climb checks. And in counterpart you gain a penalty of -2 to Sleight of Hand and Disable Device checks.

Material Component: Two little metal springs


Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

Article BalanceModerate +
AuthorNeostar +
ComponentS + and M +
DescriptorMetal +
Identifier3.5e Spell +
LevelArtificer 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUnrated +
SchoolTransmutation +
SummaryMake your arms become extendable springs to gain reach with your fists. +
TitleSpringed Arms +