Hero's Epic Fall Damage (5e Variant Rule)

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Revision as of 21:44, 28 July 2022 by Select Hero (talk | contribs) (Falling)
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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Variant: Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Damage

Multiply the remaining damage by a die roll based on the Terrain type


P.S.

Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight for creature sizes and adding a box for weights on your character sheet. You will also want to calculate the maximum initial damage based on the weight, which is 5 × Weight1/2


Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated BySkyrock +, Ghostwheel + and The bluez in the dungeon +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +