Hero's Epic Fall Damage (5e Variant Rule)
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Contents
Variant: Falling
Select a Terrain Die
d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal
Calculate Initial Damage
- initial damage = (Fall Height × Weight)1/3
To use kilograms & meters, multiply the initial damage by 2
Intentional Jumps
Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level
Accidental Falls
Subtract a Strength or Dexterity save from the initial damage
Damage
Multiply the remaining damage by a die roll based on the Terrain type
P.S.
Before trying to use this "in game" know the creature weights. This can be as simple as using the average weight of a creature sizes (adjusting for common sense).
This information can then be added to your sheets for reference "in game".
You will probably want to calculate the maximum initial damage based on the weight, which is 5 × Weight1/2 and the height where this occurs, which is 125 × Weight1/2 and also the multiplier, which is just the cube root of the weight.
Examples: Tiny Weight: 4.5 (x1) Max Fall DC: 10 (265 feet)
Small Weight: 34 (×3) Max Fall DC: 29 (730 feet)
Medium Weight: 280(×6) Max Fall DC: 83 (2,090 feet)
Large Weight: 2,250 (×13) Max Fall DC: 237 (6,000 feet)
Huge Weight: 18,000 (×26) Max Fall DC: 670 (17,000 feet)
Gargantuan Weight: 141,000 (x52) Max Fall DC: 1,877 (47,000 feet)
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