Shrimple (3.5e Race)
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Revision as of 21:24, 5 June 2023 by The bluez in the dungeon (talk | contribs) (→Alternate Racial Features)
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Contents
Shrimple
Shrimp people who have excellent markmanship and live peacefully underwater.
Personality
Physical Description
Relations
Alignment
Lands
Religion and Society
Language
Names
Racial Traits
- +2 Dexterity, -2 Strength: Quick and precise, they lack in physical power.
- Humanoid (Anthro)
- Small: As a Small creature, a shrimple gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
- Shrimple base land speed is 20 feet. Swim 20 feet
- Amphibious (Ex): Shrimple can breath both water and air.
- Pincer Gun (Ex): They have a dominant claw which is bigger and stronger than the other one. This pincer can be used as a sling of their size and counts as both a sling and a feral strike for all purposes. Other than charging it with projectiles to throw, if underwater, it can be used with no ammunition, dealing Water damage.
- Shrimp Dash (Ex): Shrimples have extreme speed when moving backwards. They gain the Backward Step skill trick for free.
- Tight Grip: Having a strong pincer-hand, they gain a +4 racial bonus on grapple checks made with their pincers.
- Monstrous Body (Ex): Due to their unique physiology, if they wear armor they need to have it made especially for them, resulting into an increase of 50% of the base mundane price, before any additions.
- Automatic Languages: Common, Aquan
- Bonus Languages: Any, except for secret ones
- Favored Class: Fighter
- Level Adjustment: +0
- Effective Character Level: 1
Racial Options
Feats
Alternate Racial Features
- Bubble Shield:
- Climbing Crustacean: Having been born on land for generations, some shrimples have forgone their aquatic adaptations and instead have learned how to climb efficiently. They gain a climb speed of 30 feet. This racial trait substitutes their swim speed and the Amphibious trait.
- Crabhammer: Crabhammer shrimples have an oversized claw instead of their usual pincer gun. This grants them the benefit of treating their unarmed attack with the claw as if they were a size larger. They also invert their Strength penalty with the Dexterity bonus. This racial trait substitutes Pincer Gun and alters their ability score bonus and penalty.
- Hermit Shell:
- Molted Giant: Lucky shrimples, due to age, resources or environment, may grow to enormous size when molting. They gain the Powerful Build feat and feature, a +2 to Constitution, but have a -1 to initiative and lose their Shrimp Dash feature.
Facts about "Shrimple (3.5e Race)"
Author | the bluez in the dungeon + |
Effective Character Level | 1 + |
Favored Class | Fighter + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Dexterity + and -2 Strength + |
Rating | Undiscussed + |
Size | Small + |
Subtype | Anthro + |
Summary | Shrimp people who have excellent markmanship and live peacefully underwater. + |
Title | Shrimple + |
Type | Humanoid + |