Shrimple (3.5e Race)

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Revision as of 21:24, 5 June 2023 by The bluez in the dungeon (talk | contribs) (Alternate Racial Features)
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Author: the bluez in the dungeon (talk)
Date Created: 05/06/2023
Status: Complete
Editing: Clarity edits only please
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Shrimple

Shrimp people who have excellent markmanship and live peacefully underwater.

Personality

Physical Description

Relations

Alignment

Lands

Religion and Society

Language

Names

Racial Traits

  • +2 Dexterity, -2 Strength: Quick and precise, they lack in physical power.
  • Humanoid (Anthro) 
  • Small: As a Small creature, a shrimple gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • Shrimple base land speed is 20 feet. Swim 20 feet 
  • Amphibious (Ex): Shrimple can breath both water and air. 
  • Pincer Gun (Ex): They have a dominant claw which is bigger and stronger than the other one. This pincer can be used as a sling of their size and counts as both a sling and a feral strike for all purposes. Other than charging it with projectiles to throw, if underwater, it can be used with no ammunition, dealing Water damage. 
  • Shrimp Dash (Ex): Shrimples have extreme speed when moving backwards. They gain the Backward Step skill trick for free. 
  • Tight Grip: Having a strong pincer-hand, they gain a +4 racial bonus on grapple checks made with their pincers. 
  • Monstrous Body (Ex): Due to their unique physiology, if they wear armor they need to have it made especially for them, resulting into an increase of 50% of the base mundane price, before any additions.
  • Automatic Languages: Common, Aquan
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Feats

Alternate Racial Features

  • Bubble Shield:
  • Climbing Crustacean: Having been born on land for generations, some shrimples have forgone their aquatic adaptations and instead have learned how to climb efficiently. They gain a climb speed of 30 feet. This racial trait substitutes their swim speed and the Amphibious trait.
  • Crabhammer: Crabhammer shrimples have an oversized claw instead of their usual pincer gun. This grants them the benefit of treating their unarmed attack with the claw as if they were a size larger. They also invert their Strength penalty with the Dexterity bonus. This racial trait substitutes Pincer Gun and alters their ability score bonus and penalty.
  • Hermit Shell:
  • Molted Giant: Lucky shrimples, due to age, resources or environment, may grow to enormous size when molting. They gain the Powerful Build feat and feature, a +2 to Constitution, but have a -1 to initiative and lose their Shrimp Dash feature.
Facts about "Shrimple (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Dexterity + and -2 Strength +
RatingUndiscussed +
SizeSmall +
SubtypeAnthro +
SummaryShrimp people who have excellent markmanship and live peacefully underwater. +
TitleShrimple +
TypeHumanoid +