Path of the Zealot (5e24)
5th edition (2024) Pointer +
Path of the Zealot [1]
Barbarian subclass
Rage in Ecstatic Union with a God
Unofficial Description: Zealot Barbarians channel primal power at the behest of a Deity.
Divine Fury
3rd, 6th, 12th, 17th level Path of the Zealot feature.
Unofficial Summary: The barbarian has a number of d12 dice that it can use to heal itself using a Bonus Action. The number of dice increases at certain barbarian levels and replenishes at the end of a Long Rest.
Fanatical Focus
6th level Path of the Zealot feature.
Unofficial Summary: Once while Raging, you may reroll a failed saving throw with a bonus.
Zealous Presence
10th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to shout and give Advantage on attack rolls to a number of creatures until the barbarian's next turn.
Rage of the Gods
14th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, when you Rage, you may gain the following benefits:
- Flight. Gain a Fly Speed and hover.
- Resistance. Gain Resistances.
- Revivification. Give Hit Points to creatures that drop to 0 Hit Points.
5e24
Sources and Notes
- ↑ Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 57. Licensed: © Wizards of the Coast (used under 'fair use' clause).
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Template:Copyright Footer Notice
Author | Player's Handbook (5e24) + |
Canon | true + |
Class | Barbarian + |
Features | Divine Fury +, Fanatical Focus +, Zealous Presence + and Rage of the Gods + |
Publication | Player's Handbook (5e24) + |
SortText | Zealot Path of the 5e24 + |
Subclass | true + |
Subclass Name | Path of the Zealot + |
Summary | This path relies on religious fervor. + |