Eldritch Knight (5e24)
5th edition (2024) Pointer +
Eldritch Knight (pointer) [1]
Fighter subclass
Support Combat Skills with Arcane Magic
Unofficial Summary: You combine spellcasting with martial prowess.
Level | Proficiency Bonus |
Features | Spells Prepared | —Spell Slots per Spell Level— | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | ||||||||||
1st | +2 | n/a | — | — | — | — | — | ||||||
2nd | +2 | n/a | — | — | — | — | — | ||||||
3rd | +2 | Spellcasting, War Bond | 3 | 2 | — | — | — | ||||||
4th | +2 | — | 4 | 3 | — | — | — | ||||||
5th | +3 | — | 4 | 3 | — | — | — | ||||||
6th | +3 | — | 4 | 3 | — | — | — | ||||||
7th | +3 | War Magic | 5 | 4 | 2 | — | — | ||||||
8th | +3 | — | 6 | 4 | 2 | — | — | ||||||
9th | +4 | — | 6 | 4 | 2 | — | — | ||||||
10th | +4 | Eldritch Strke | 7 | 4 | 3 | — | — | ||||||
11th | +4 | — | 8 | 4 | 3 | — | — | ||||||
12th | +4 | — | 8 | 4 | 3 | — | — | ||||||
13th | +5 | — | 9 | 4 | 3 | 2 | — | ||||||
14th | +5 | — | 10 | 4 | 3 | 2 | — | ||||||
15th | +5 | Arcane Charge | 10 | 4 | 3 | 2 | — | ||||||
16th | +5 | — | 11 | 4 | 3 | 3 | — | ||||||
17th | +6 | — | 11 | 4 | 3 | 3 | — | ||||||
18th | +6 | Improved War Magic | 11 | 4 | 3 | 3 | — | ||||||
19th | +6 | — | 12 | 4 | 3 | 3 | 1 | ||||||
20th | +6 | — | 13 | 4 | 3 | 3 | 1 |
Spellcasting
3rd level Eldritch Knight feature.
Unofficial Summary: You have the ability to cast Wizard Spells.
Cantrips. You know 2 Wizard cantrips as shown on the Eldritch Knight Features table, and learn another one at 10th level.
Spell Slots. You cast Wizard spells using spell slots as shows on the Eldritch Knight Features table.
Prepared Spells of Level 1+. The number of level 1+ spells you can prepare between Long Rests is listed on the Eldritch Knight Features table. You can switch one spell you have prepared each Long Rest
Spellcasting Ability. Intelligence is your spellcasting ability.
Spellcasting Focus. You can use an Arcane Focus.
War Bond
3rd level Eldritch Knight feature.
Unofficial Summary: Ritual to magically bond to a weapon. You can teleport it to your hand as a Bonus Action.
War Magic
7th level Eldritch Knight feature.
Unofficial Summary: You can replace one of your Attacks with the casting of one cantrip (with some limitations).
Eldritch Strike
10th level Eldritch Knight feature.
Unofficial Summary: A creature you hit with an attack has Disadvantage on saving throws against your spells for a short time.
Arcane Charge
15th level Eldritch Knight feature.
Unofficial Summary: When you Action Surge, you can teleport 30 feet.
Improved War Magic
18th level Eldritch Knight feature.
Unofficial Summary: Your War Magic ability can exchange two attacks to cast a spell of level 1-2.
5e24
Sources and Notes
- ↑ 1.0 1.1 Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 96-98. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Cite error: Invalid
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Author | Player's Handbook (5e24) + |
Canon | true + |
Class | Fighter + |
Features | Spellcasting +, War Bond +, War Magic +, Eldritch Strike +, Arcane Charge + and Improved War Magic + |
Length | 20 + |
Pointer | true + |
Publication | Player's Handbook (5e24) + |
SortText | Eldritch Knight (5e24) 5e24 + |
Subclass | true + |
Subclass Name | Eldritch Knight + |
Summary | These fighters are utilize magic with martial prowess. + |