Dervish Wind (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 25th June 2014
Status: Finished
Editing: Clarity edits only please
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Dervish Wind

A dervish wind weapon can be loosed and take a life on it own. As a move action you can loose a dervish wind weapon, the weapon will fight on it own indefinitely. The weapon use the statistic of the creature that loosened it such as space, reach, base attack bonus, strength score and etc. The dervish wind weapon may make a single attack each round as a free action, however the creature that loosened a dervish wind weapon may take her attack actions through any active dervish wind weapons, which allow for maneuver uses or full-attack. Doing so however forfeit an attack granted by your base attack bonus and you still need to expend any resources or action used in the particular attack.

Dervish wind weapons take a cumulative -2 penalty to attack roll, ability checks and damage rolls when attacking with dervish wind weapons for each active dervish wind weapons you possess (including the first). You may only have a number of active dervish wind weapon equal to the number of attacks granted to you by base attack bonus.

Strong transmutation; CL 15th; Craft Magical Arms and Armor, animate objects; Price +3 bonus.



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Leziad's Homebrew (4524 Articles)
Leziadv
AuthorLeziad +
Cost+3 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA dervish wind weapon can be loosed and take a life on it own. +
TitleDervish Wind +