Leaden Monstrosity (3.5e Monster)

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Author: Leziad (talk)
Date Created: 3 July 2015
Status: Finished
Editing: Clarity edits only please
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Leaden Monstrosity
Size/Type: Medium Construct
Hit Dice: 10d10+20 (120 hp)
Initiative: +0
Speed: 30 ft., Fly 60 ft. (Average)
Armor Class: 18 (+8 Natural), touch 10, flat-footed 18
Base Attack/Grapple: +7/+12
Attack: Bite +12 (2d6+7 + Electrified 19-20/x3) or Tesla Arc +7 (5d6 20/x2)
Full Attack: Tesla Arc +7/+2 (5d6 20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Death Throe, Improved Grab, Radioactive Breath, Tesla Arc
Special Qualities: Construct Trait, Energy Absorption (Electricity), Hard Shell, Hardness 10
Saves: Fort +3, Ref +3, Will +4
Abilities: Str 20, Dex 10, Con -, Int -, Wis 12, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or Group (2-10)
Challenge Rating: 7
Treasure: None
Alignment: Always true Neutral
Advancement: 11-18 (Medium), 19-14 (Large)
Level Adjustment: -


A leaden monstrosity is a construct whose exterior shell is made of lead and steel, it is built in the from of a cockroach and has a pure refined darklight core. As far as constructs goes the leaden monstrosity appear to have been made for a now long forgotten task, however they make formidable war construct, especially in group. However they tend to leak radioactive waste all over, requiring frequent and often deadly cleanups.

Combat

Death Throes (Su): If a Leaden Monstrosity is destroyed it explode in a 10-ft.-radius spread, which deal 15d6 light damage and inflict 1d6 points of constitution damage. A successful DC 15 fortitude halves both the damage and the constitution damage,

Electrified (Su): A Leaden Monstrosity has Energy Absorption to Electricity and it natural bit deal an extra 2d6 electricity damage. Each round a creature is grappled by a leaden monstrosity it take 2d6 electricity damage.

Hard Shell (Ex): A leaden monstrosity have damage hindrance 50% to all physical damages from attack that come above or from it side, this does not apply to any attack which target it vulnerable belly. Additionally a leaden monstrosity always receive maximum hit points per HD.

Hardness (Ex): A Leaden Monstrosity possess hardness 10. Their hardness applies against [light] damage.

Improved Grab (Ex): To use this ability, a leaden monstrosity must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Invulnerable to Light (Ex): Leaden Monstrosities always take minimum damage from any [light] spell or effect. It cannot be blinded, dazed or dazzled as a result of a [light] effect.

Radioactive Breath (Su): A Leaden Monstrosity possess a breath weapon it can use every 1d4 rounds, it deal 1d6 [light] damage per HD (10d6) with a fortitude save (DC 15) to halves the damage. A creature struck by the Leaden Monstrosity's radioactive breath take 1 point of constitution damage on a failed saving throw.

Tesla Arc (Su): As a attack action a Leaden Monstrosity can unleash a ray of electricity, dealing 1d6 electricity damage per two HD, if it hit it first target it immediately bounce to another target within 10 ft. dealing half damage if it hit.

Construction

An Leaden Monstrosity's body is sculpted from 1000 pounds of pure lead, alongside a refined darklight core both costing a total of 2,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.

CL 9th; Craft Construct, protection from radiation, geas/quest, caster must be at least 9th level; Price 30,000 gp; Cost 15,000 gp + 2,000 XP.



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Leziad's Homebrew (4520 Articles)
Leziadv
AlignmentAlways true Neutral +
AuthorLeziad +
Challenge Rating7 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment- +
Rated ByEiji-kun +
RatingRating Pending +
SizeMedium +
TitleLeaden Monstrosity +
TypeConstruct +