Leaden Monstrosity (3.5e Monster)
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|Hit Dice:||10d10+20 (120 hp)|
|Speed:||30 ft., Fly 60 ft. (Average)|
|Armor Class:||18 (+8 Natural), touch 10, flat-footed 18|
|Attack:||Bite +12 (2d6+7 + Electrified 19-20/x3) or Tesla Arc +7 (5d6 20/x2)|
|Full Attack:||Tesla Arc +7/+2 (5d6 20/x2)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Death Throe, Improved Grab, Radioactive Breath, Tesla Arc|
|Special Qualities:||Construct Trait, Energy Absorption (Electricity), Hard Shell, Hardness 10|
|Saves:||Fort +3, Ref +3, Will +4|
|Abilities:||Str 20, Dex 10, Con -, Int -, Wis 12, Cha 1|
|Organization:||Solitary or Group (2-10)|
|Alignment:||Always true Neutral|
|Advancement:||11-18 (Medium), 19-14 (Large)|
A leaden monstrosity is a construct whose exterior shell is made of lead and steel, it is built in the from of a cockroach and has a pure refined darklight core. As far as constructs goes the leaden monstrosity appear to have been made for a now long forgotten task, however they make formidable war construct, especially in group. However they tend to leak radioactive waste all over, requiring frequent and often deadly cleanups.
Death Throes (Su): If a Leaden Monstrosity is destroyed it explode in a 10-ft.-radius spread, which deal 15d6 light damage and inflict 1d6 points of constitution damage. A successful DC 15 fortitude halves both the damage and the constitution damage,
Electrified (Su): A Leaden Monstrosity has Energy Absorption to Electricity and it natural bit deal an extra 2d6 electricity damage. Each round a creature is grappled by a leaden monstrosity it take 2d6 electricity damage.
Hard Shell (Ex): A leaden monstrosity have damage hindrance 50% to all physical damages from attack that come above or from it side, this does not apply to any attack which target it vulnerable belly. Additionally a leaden monstrosity always receive maximum hit points per HD.
Hardness (Ex): A Leaden Monstrosity possess hardness 10. Their hardness applies against [light] damage.
Invulnerable to Light (Ex): Leaden Monstrosities always take minimum damage from any [light] spell or effect. It cannot be blinded, dazed or dazzled as a result of a [light] effect.
Radioactive Breath (Su): A Leaden Monstrosity possess a breath weapon it can use every 1d4 rounds, it deal 1d6 [light] damage per HD (10d6) with a fortitude save (DC 15) to halves the damage. A creature struck by the Leaden Monstrosity's radioactive breath take 1 point of constitution damage on a failed saving throw.
Tesla Arc (Su): As a attack action a Leaden Monstrosity can unleash a ray of electricity, dealing 1d6 electricity damage per two HD, if it hit it first target it immediately bounce to another target within 10 ft. dealing half damage if it hit.
An Leaden Monstrosity's body is sculpted from 1000 pounds of pure lead, alongside a refined darklight core both costing a total of 2,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.