Lifesteal (3.5e Equipment)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Lifesteal
This enchantment gives your weapon a percentage chance to heal the wielder upon harming a foe.
The blade, head or otherwise striking part of this weapon glows a faint, hungry red.
A weapon with this enchantment has 5% Lifesteal - Which is a percentage chance to heal the wielder for the amount of weapon damage done - Per point of enhancement bonus (Thus a +5 Dagger of Lifesteal has a 25% chance to Lifesteal). This extra damage doesn't apply to extra damage dice, but does apply to extra damage from critical hits. Those that don't want to fight with percentages can simply rule that it happens similarly to the critical threat range on the weapon - 5% would be a natural 20, 10% would be 20 or 19, and so forth.
A Lifesteal implement weapon also confers this percentage chance to spells and abilities focused through the weapon. All sources of Lifesteal chance stack.
Moderate Necromancy; CL 5; Craft Magic Arms And Armor, Vampiric Touch; Price: +1 bonus.
Back to Main Page → 3.5e Homebrew → Equipment → Weapon Enhancements