Talk:Dragonblood Arms (3.5e Equipment)
From Dungeons and Dragons Wiki
More Powerful Than You Think
I was hesitant about this given the amount of things it gives, but it does require three exotic proficiencies, so it's probably mostly fine. The problem is really the last ability. Stunning is a very powerful status effect. Stunning something for 1d4+1 rounds means that typically it's completely out of the entire fight (particularly if it had things it was holding). --Undead_Knave (talk) 14:26, 12 November 2018 (MST)
- I mainly added that power so that it wasn't all in the claws, and because I had seen another weapon or feat (Though I don't remember what at the moment) that had a similar effect. What would you suggest? --Zhenra-Khal (talk) 15:44, 12 November 2018 (MST)
- That's probably better. If you did want it to be with not the claws, you should specify that. --Undead_Knave (talk) 19:19, 13 November 2018 (MST)
A Bit Wordy
About to sleep, so this is also a reminder for myself to come back to re-read it. It's a bit wordy, I'm certain this can be parsed down. -- Eiji-kun (talk) 07:38, 5 February 2019 (MST)