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Baby (3.5e Template)

Revision as of 04:42, 9 February 2014 by Reddir (talk | contribs) (Challenge Rating: adding wikified CR)
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Author: Ideasmith (talk)
Date Created: 2/1/2012
Status: Playable?
Editing: Clarity edits only please
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BABY

A creature who has recently been born and is not yet old enough for the child template.


Creating a Baby

“Baby” is an inherited template that can be added to any living creature (referred to hereafter as the base creature).

Note that this template can be lost by means of ‘growth’. When this happens, undo the effects of this template and (probably) apply the effects of the “child” template.

A baby uses all the base creature’s statistics and special abilities except as noted here.

Size and Type

Size::" Reduce by two categories."

Hit Dice

Adjust for size by dividing by four.

Speed

The baby’s movement speed is divided by four, rounding up to the next multiple of 5 feet. The baby’s flight maneuverability drops two categories. If this makes it worse than clumsy, the baby cannot fly.

Armor Class

First divide natural armor by 4. Then adjust for size by reducing natural armor by 3 if base form Huge, or by 2 if base form Large, Gargantuan, or Colossal. Also adjust size modifier to fit the new size.

Attack

Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Full Attack

Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Special Attacks

The baby retains all the base creature’s special attacks.

Special Qualities

The baby retains all the base creature’s special qualities.

Abilities

Adjust from the base creature as follows (Minimum 1):

Table: Baby Ability Adjustments|-

Base Creature Size Adjustments due to size change
Colossal -18 Str, -6 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha.
Gargantuan -18 Str, -4 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha.
Huge -18 Str, -2 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha.
Large -14 Str, -2 Dex, +4 Con, -8 Int, -4 Wis, -6 Cha.
Medium -10 Str, -2 Dex, +8 Con, -8 Int, -4 Wis, -6 Cha.
Small -8 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha.
Tiny -4 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha.
Diminutive -2 Str, -4 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha.
Fine -2 Str, -6 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha.

Also remove any abilities gained from now-lost Hit Dice.

Skills

Reduce to match the new Hit Dice and Intelligence score.

Feats

Remove feats gained from now-lost Hit Dice.

Environment

Unchanged from base creature.

Organization

Divide numbers by six. Normally accompanied by an equal number of adults.

Challenge Rating

Challenge Rating: As base creature -4.

Treasure

None.

Alignment

By default unchanged from base creature, but may well be more neutral than base creature.

Advancement

Advancement: Children do not advance by character class, even if the base creature does.

Level Adjustment

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