Baby (3.5e Template)
| |||||||||
Rate this article Discuss this article |
Contents
- 1 BABY
- 1.1 Creating a Baby
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Full Attack
- 1.1.7 Special Attacks
- 1.1.8 Special Qualities
- 1.1.9 Abilities
- 1.1.10 Skills
- 1.1.11 Feats
- 1.1.12 Environment
- 1.1.13 Organization
- 1.1.14 Challenge Rating
- 1.1.15 Treasure
- 1.1.16 Alignment
- 1.1.17 Advancement
- 1.1.18 Level Adjustment
- 1.1 Creating a Baby
BABY[edit]
A creature who has recently been born and is not yet old enough for the child template.
Creating a Baby[edit]
“Baby” is an inherited template that can be added to any living creature (referred to hereafter as the base creature).
Note that this template can be lost by means of ‘growth’. When this happens, undo the effects of this template and (probably) apply the effects of the “child” template.
A baby uses all the base creature’s statistics and special abilities except as noted here.
Size and Type[edit]
Size::" Reduce by two categories."
Hit Dice[edit]
Adjust for size by dividing by four.
Speed[edit]
The baby’s movement speed is divided by four, rounding up to the next multiple of 5 feet. The baby’s flight maneuverability drops two categories. If this makes it worse than clumsy, the baby cannot fly.
Armor Class[edit]
First divide natural armor by 4. Then adjust for size by reducing natural armor by 3 if base form Huge, or by 2 if base form Large, Gargantuan, or Colossal. Also adjust size modifier to fit the new size.
Attack[edit]
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.
Full Attack[edit]
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.
Special Attacks[edit]
The baby retains all the base creature’s special attacks.
Special Qualities[edit]
The baby retains all the base creature’s special qualities.
Abilities[edit]
Adjust from the base creature as follows (Minimum 1):
Base Creature Size | Adjustments |
---|---|
Colossal | -18 Str, -6 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Gargantuan | -18 Str, -4 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Huge | -18 Str, -2 Dex, +2 Con, -8 Int, -4 Wis, -6 Cha. |
Large | -14 Str, -2 Dex, +4 Con, -8 Int, -4 Wis, -6 Cha. |
Medium | -10 Str, -2 Dex, +8 Con, -8 Int, -4 Wis, -6 Cha. |
Small | -8 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Tiny | -4 Str, -2 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Diminutive | -2 Str, -4 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Fine | -2 Str, -6 Dex, +10 Con, -8 Int, -4 Wis, -6 Cha. |
Also remove any abilities gained from now-lost Hit Dice.
Skills[edit]
Reduce to match the new Hit Dice and Intelligence score.
Feats[edit]
Remove feats gained from now-lost Hit Dice.
Environment[edit]
Unchanged from base creature.
Organization[edit]
Divide numbers by six. Normally accompanied by an equal number of adults.
Challenge Rating[edit]
Challenge Rating: As base creature -4.
Treasure[edit]
None.
Alignment[edit]
By default unchanged from base creature, but may well be more neutral than base creature.
Advancement[edit]
Advancement: Children do not advance by character class, even if the base creature does.
Level Adjustment[edit]
--
Back to Main Page → 3.5e Homebrew → Monsters → Templates