Blood Melt (3.5e Maneuver)
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Blood Feast (Strike) | |
Level: | 8 |
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Prerequisite: | Three Blood Feast maneuvers |
Initiation Action: | Standard |
Range: | Melee attack |
Target: | One blood bearing creature |
Duration: | 1 round/level |
Saving Throw: | Fortitude partial |
The dragon howled as your wound sizzled unnaturally. Before your eyes the dragon began to desolve from the inside out.
Make a melee attack. In addition to normal damage, you transform the creature's blood into a potent acid which melts them from the inside out. They take 2 points of acid damage per initiator level at the start of their turn each round, and renders them staggered from the pain. They get a Fortitude save every round to half the damage and negate the staggering. However a successful save does not end the effect, only three consecutive saves ends the effect of this maneuver.
A creature which dies while under the effect of this maneuver melts into a deadly puddle of goo, leaving difficult terrain in a square equal to the creature's size. Creatures passing through this square take 2 points of acid damage per initiator level and are affected as if struck by this maneuver, forcing a Fortitude save each round as their blood also turns to acid. The acid pool this generates remains potent for 1 hour before going inert.
Multiple uses of this maneuver on an affected creature just reset the duration, the damage does not stack.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Blood Feast
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