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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.  
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{{Tsrwotc}}
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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.
  
 
This is a list of most of the special materials in the offical d20 books
 
This is a list of most of the special materials in the offical d20 books
  
 
Special Material - Effect
 
Special Material - Effect
*[[Adamantine]] - [[DR]], improved [[sunder]]ing
+
*Abyssal Bloodiron - [[cold iron]], +4 critical confirm<ref name="PH">{{Cite_Pub|Planar Handbook}}</ref>
*[[Darkwood]] - ½ normal weight of [[wood]]
+
*[[Adamantine]] - [[SRD:Damage Reduction|DR]], improved [[sunder]]ing<ref name="DMG">{{Cite_Pub|Dungeon Master's Guide (3.5e)}}</ref>
*[[Dragonhide]] - can make metal armors that count as hide
+
*[[Alchemical Silver]] - maintains weapon, and bane to lycanthropes<ref name="DMG"/>
*[[Cold Iron]] - 2x heavy has bane to magical creatures
+
*Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon<ref name="FR">{{Cite_Pub|Forgotten Realms Campaign Setting (3e)}}</ref>
*[[Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type
+
*Astral Driftmetal - 25% chance of working against incorporeal creatures<ref name="PH"/>
*[[Alchemical Silver]] - maintains weapon, and bane to lycanthropes
+
*Aurorum - pieces meld back together and repair themselves, if broken<ref name="BoED">{{Cite_Pub|Book of Exalted Deeds}}</ref>
*Pandemonic Silver - causes scream that makes others cower in strong winds
+
*Baatorian Green Steel - green; counts as [[Wounding]] if magically enchanted; mined in the [[Nine Hells]]<ref name="AEG">{{Cite_Pub|Arms and Equipment Guide (3e)}}</ref>
*Thinaun - traps soul of those slain by it
+
*Blended Quartz - -20% arcane failure rate, doubles weight<ref name="AEG"/>
*Baatorian Steel - +1 to damage on slashing and piercing
+
*Blood glass - volcanic crimson-hinted obsidian<ref name="SoX">{{Cite_Pub|Secrets of Xen'drik}}</ref>
*Baatorian Greensteel - Counts as Wounding if magically enchanted
+
*Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice<ref name="FB">{{Cite_Pub|Frostburn}}</ref>
*Morghuth Iron - -1 attack, but poisons opponent
+
*Bronzewood - wood that can be made into plate armor and weighs 10% less<ref name="ECS">{{Cite_Pub|Eberron Campaign Setting}}</ref>
*Truesteel - +1 on roll to confirm critical hits
+
*Byeshk - purple sheen; overcomes DR of [[daelkyr]]<ref name="ECS"/>
*Dendritic - armor made of growing crystal
+
*Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes<ref name="MoE">{{Cite_Pub|Magic of Eberron}}</ref>
*Astral Driftmetal - 25% chance of working against incorporeal creatures
+
*Chitin - plate armor made from insect exoskeletons<ref>{{Cite_Pub|Races of the Dragon}}</ref>
*Blended Quartz - -20% arcane failure rate
+
*[[Cold Iron]] - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures<ref name="DMG"/>
*Bronzewood - wood that can be made into plate armor and weighs 10% less
+
*Crysteel - psionic superhard crystal-steel blend, surprise<ref name="ECS"/>
*Chitin - plate armor made from insect exoskeletons
+
*Darkleaf - special worked Darkwood made into light plate armor<ref name="DMG"/>
*Darkleaf - special worked Darkwood made into light plate armor
+
*[[Darkwood]] - ½ normal weight of [[wood]]<ref name="DMG"/>
*Elukian Clay - removes weight penalty for swim checks
+
*Deep Coral<ref name="Sto">{{Cite_Pub|Stormwrack}}</ref>
*Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
+
*Deep Crystal - Bonus to Psionics.<ref name="XPH">{{Cite_Pub|Expanded Psionics Handbook}}</ref>
*Urdukar - +2 DC on scry attempts per 5 lbs carried
+
*Densewood<ref name="ECS"/>
*Aururum - Pieces meld back together if broken
+
*Dlarun - bone-white ivory with green sheen; halfling material<ref name="MoF">{{Cite_Pub|Magic of Faerûn}}</ref>
*Frystalline - Good aligned
+
*[[Dragonhide]] - can make metal armors that count as hide<ref name="DMG"/>
*Serren - Branch wood that has ghost touch
+
*Duskwood<ref name="MoF"/>
*Green Starmetal - Adamantine that deals 1d6 extra damage to outsiders.
+
*Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks<ref name="AEG"/>
*Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
+
*Entropium - +2 max dex, -10% arcane failure (min 5%), +2 armor check penalty and added weight<ref name="AEG"/>
*Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
+
*Fever Iron - reddish, deals fire damage<ref name="FR"/>
*Stygian Ice - deals wisdom than consitution damage
+
*Firebrass - gold-bronze metal with mithral stats<ref name="SoX"/>
*Pearl Steel - functions better underwater than normal weapons
+
*Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver<ref name="ECS"/>
*Riverine - ½ AC becomes deflection bonus, provides force affect
+
*Fyrite - metallic substance immune to heat, but takes double damage from cold<ref>''[[Dragon (magazine)|Dragon]]'' #347. [[Paizo Publishing]], 2006.</ref>
*Abyssal Bloodiron - Cold Iron, +4 Critical Confirm
+
*Frystalline - good aligned<ref name="BoED"/>
 +
*Gehennan Morghuth Iron - -1 attack, but poisons opponent<ref name="AEG"/>
 +
*Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.<ref>{{Cite_Pub|Complete Arcane}}</ref>
 +
*Hizagkuur - white magic reflecting metal<ref name="FR"/>
 +
*Kheferu - bright red, a weapon made from it bypasses the damage reduction of any creature of the earth subtype<ref>{{Cite_Pub|Sandstorm}} p. 136.</ref>
 +
*Livewood - magical green hardwood that does not die when cut down, may contain dryads<ref name="ECS"/>
 +
*[[Mithral]] - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material<ref name="DMG"/>
 +
*Mundane Crystal<ref name="XPH"/>
 +
*[[Obdurium]] - very hard non-magical metal<ref>{{Cite_Pub|Stronghold Builder's Guidebook}}</ref>
 +
*Pandemonic Silver - causes scream that makes others cower in strong winds<ref name="CW">{{Cite_Pub|Complete Warrior}}</ref>
 +
*Pearlsteel<ref name="Sto"/>
 +
*Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead<ref name="MoE"/>
 +
*Rimfire Ice - glows like torch, +1 cold damage, explodes 1d6 cold damage<ref name="FB"/>
 +
*Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect<ref name="Sto"/>
 +
*Serren<ref name="BoED"/>
 +
*Soarwood - lightweight wood used for building airships<ref name="ECS"/>
 +
*Solanian Truesteel - silvery iron; mined on Mt. Celestia; +1 on roll to confirm critical hits<ref name="AEG"/>
 +
*Starmetal - See: Green Starmetal
 +
*Stygian ice - Deals wisdom rather than consitution damage<ref name="FB"/>
 +
*Targath - Soft metal that when carried helps the bearer resist disease<ref name="ECS"/>
 +
*Thinaun - traps soul of those slain by it<ref name="CW"/>
 +
*Urdukar - +2 DC on scry attempts per 5 lbs carried (3rd Edition only)<ref name="AEG"/>
  
[[Category:Special materials]]
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== References ==
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{{reflist}}
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 +
==See also==
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*[[SRD:Special Materials]]
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[[Category:Equipment]]
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[[Category:Special Material]]
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[[Category:Term]]
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[[Category:3e]]
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[[Category:3.5e]]

Latest revision as of 10:02, 2 January 2015

This article is based on material by: 

Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.

This is a list of most of the special materials in the offical d20 books

Special Material - Effect

  • Abyssal Bloodiron - cold iron, +4 critical confirm[1]
  • Adamantine - DR, improved sundering[2]
  • Alchemical Silver - maintains weapon, and bane to lycanthropes[2]
  • Arandur- silver-blue with green shine; gnome material; mixed with blood of red or blue dragon[3]
  • Astral Driftmetal - 25% chance of working against incorporeal creatures[1]
  • Aurorum - pieces meld back together and repair themselves, if broken[4]
  • Baatorian Green Steel - green; counts as Wounding if magically enchanted; mined in the Nine Hells[5]
  • Blended Quartz - -20% arcane failure rate, doubles weight[5]
  • Blood glass - volcanic crimson-hinted obsidian[6]
  • Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice[7]
  • Bronzewood - wood that can be made into plate armor and weighs 10% less[8]
  • Byeshk - purple sheen; overcomes DR of daelkyr[8]
  • Calomel - pale gray condensating metal, hard white ore; overcomes DR of fire subtypes[9]
  • Chitin - plate armor made from insect exoskeletons[10]
  • Cold Iron - 2x heavy has bane to magical creatures; deep-forged iron that harms chaotic creatures[2]
  • Crysteel - psionic superhard crystal-steel blend, surprise[8]
  • Darkleaf - special worked Darkwood made into light plate armor[2]
  • Darkwood - ½ normal weight of wood[2]
  • Deep Coral[11]
  • Deep Crystal - Bonus to Psionics.[12]
  • Densewood[8]
  • Dlarun - bone-white ivory with green sheen; halfling material[13]
  • Dragonhide - can make metal armors that count as hide[2]
  • Duskwood[13]
  • Elukian Clay - type of clay associated with the Elemental Plane of Water; removes weight penalty for swim checks[5]
  • Entropium - +2 max dex, -10% arcane failure (min 5%), +2 armor check penalty and added weight[5]
  • Fever Iron - reddish, deals fire damage[3]
  • Firebrass - gold-bronze metal with mithral stats[6]
  • Flametouched Iron - speckled rusty dark red ore, refined to shimmering silver[8]
  • Fyrite - metallic substance immune to heat, but takes double damage from cold[14]
  • Frystalline - good aligned[4]
  • Gehennan Morghuth Iron - -1 attack, but poisons opponent[5]
  • Green Starmetal - Mined from meteorites; Adamantine that deals 1d6 extra damage to outsiders.[15]
  • Hizagkuur - white magic reflecting metal[3]
  • Kheferu - bright red, a weapon made from it bypasses the damage reduction of any creature of the earth subtype[16]
  • Livewood - magical green hardwood that does not die when cut down, may contain dryads[8]
  • Mithral - Makes armors that weigh ½ as much, and count as a lighter type; silver-white; traditional elf material[2]
  • Mundane Crystal[12]
  • Obdurium - very hard non-magical metal[17]
  • Pandemonic Silver - causes scream that makes others cower in strong winds[18]
  • Pearlsteel[11]
  • Purple Mournlode - blighted purply ore, silver metal with purple streaks; overcomes DR of undead[9]
  • Rimfire Ice - glows like torch, +1 cold damage, explodes 1d6 cold damage[7]
  • Riverine - ½ AC becomes deflection bonus; water enclosed inside a thin force wall; provides force affect[11]
  • Serren[4]
  • Soarwood - lightweight wood used for building airships[8]
  • Solanian Truesteel - silvery iron; mined on Mt. Celestia; +1 on roll to confirm critical hits[5]
  • Starmetal - See: Green Starmetal
  • Stygian ice - Deals wisdom rather than consitution damage[7]
  • Targath - Soft metal that when carried helps the bearer resist disease[8]
  • Thinaun - traps soul of those slain by it[18]
  • Urdukar - +2 DC on scry attempts per 5 lbs carried (3rd Edition only)[5]

References[edit]

  1. 1.0 1.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel (July 2004). Planar Handbook. (3.5e) Wizards of the Coast. ISBN 0-7869-3429-8.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Monte Cook, Skip Williams, Jonathan Tweet (2003). Dungeon Master's Guide. (3.5e) Wizards of the Coast. ISBN 0-7869-2889-ö1.
  3. 3.0 3.1 3.2 Ed Greenwood, Sean K Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting. (3e) Wizards of the Coast. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 James Wyatt, Christopher Perkins, Darrin Drader (October 2003). Book of Exalted Deeds. (Dungeons and Dragons 3.0e) Wizards of the Coast. ISBN 0-7869-3136-1.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt (March 2003). Arms and Equipment Guide. (3e) Wizards of the Coast. ISBN 0-7869-2649-X.
  6. 6.0 6.1 Keith Baker, Jason A. Bulmahn, Amber Scott (2006). Secrets of Xen'drik. (3.5e) Wizards of the Coast. ISBN 0786939168.
  7. 7.0 7.1 7.2 Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. (3.5e) Wizards of the Coast. ISBN 0-7869-2896-4.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Keith Baker, Bill Slavicsek, James Wyatt (June 2004). Eberron Campaign Setting. (3.5e) Wizards of the Coast. ISBN 0-7869-3276-7.
  9. 9.0 9.1 Bruce R. Cordell, Stephen Schubert, Chris Thomasson (2005). Magic of Eberron. (3.5e) Wizards of the Coast. ISBN 0786936967.
  10. Gwendolyn F.M. Kestrel, Jennifer Wilkes, Kolja Liquette (January 2006). Races of the Dragon. (3.5e) Wizards of the Coast. ISBN 0-7869-3913-3.
  11. 11.0 11.1 11.2 Richard Baker, Joseph D. Carriker Jr., Jennifer Clarke Wilkes (2005). Stormwrack. (3.5e) Wizards of the Coast. ISBN 0786936894.
  12. 12.0 12.1 Bruce Cordell (April 2004). Expanded Psionics Handbook. (3.5e) Wizards of the Coast. ISBN 0-7869-3301-1.
  13. 13.0 13.1 Sean K Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (3.5e) Wizards of the Coast. ISBN 0-7869-1964-7.
  14. Dragon #347. Paizo Publishing, 2006.
  15. Richard Baker (November 2004). Complete Arcane. (3.5e) Wizards of the Coast. ISBN 0-7869-3435-2.
  16. Bruce R. Cordell, Jennifer Clarke-Wilkes, JD Wiker (March 2005). Sandstorm. (3.5e) Wizards of the Coast. ISBN 0-7869-3655-X. p. 136.
  17. Matt Forbeck, David Noonan (2002). Stronghold Builder's Guidebook. (3e) Wizards of the Coast. ISBN 0786926554.
  18. 18.0 18.1 Andy Collins, David Noonan, Ed Stark (November 2003). Complete Warrior. (3.5e) Wizards of the Coast. ISBN 0-7869-2880-8.

See also[edit]