Oni (3.5e Race)

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Author: Sulacu (talk)
Date Created: January 27, 2012
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Oni

Iron club-wielding demons from another world, Oni have left their mark upon the material plane. Reclusive and misanthropic, they dwell at the precipice of civilization. They used to guard the entrances to the hells of the earlier age, but as those places have been lost to the ages so have they fallen out of focus. Despite their bad reputation however, Oni are still useful in many ways. To guard places is in an Oni's blood and as such, many are called into doing such.

Personality

While mostly stringent and unyielding in their presumed duty, Oni come in many different types and temperaments, ranging from ill-tempered and sanguine to laconic and lazy.

Description

Oni are usually large and muscular, although they are divided in many different subspecies, denoted by their coloration. The main types of Oni are red, blue, grey, green, purple and black. Most oni employ simple dress, usually limited to a simple loincloth or equally uncomplicated attire.

Red oni are almost ogre-like in appearance, and by far the largest and strongest of the oni. They channel a fearsome fury and are sanguine in temperament, always eager to fight or feast. They are associated with fire, and are capable of breathing it, as well as possessing hides tempered by flame. Red oni are chaotically inclined, and they stand up to 8 feet tall and weigh in at up to 750 pounds.

Blue oni are smaller and leaner in appearance than red oni, and have an elemental connection to water. They are very good swimmers and can take the shape of marine animals, as well as channel nature magic, with an affinity for water. They are immune to cold. Blue oni are neutrally inclined, stand roughly 6 to 7 feet in height and weigh in between 160 and 400 pounds.

Grey oni are close to red oni in size. They are a little bit weaker, but their toughness is legendary. Their skin is the hardest of all oni by far, making them very difficult to injure with physical might alone, and they are the most martially inclined of the oni as well. They have access to maneuver-like abilities and are immune to acid. Grey oni are lawfully inclined, stand roughly 6 to 6 and a half feet in height and weigh in at between 180 and 300 pounds.

Green oni are the leanest and most dextrous of oni, and are capable of melding into the background of any forestal area with supernatural ease. Their breath is poisonous and their spell-like abilities manipulate nature. They are immune to electricity and poison. Green oni are evilly inclined, stand about 6 feet tall, and weigh in at roughly 160 pounds.

Purple oni are the smallest and fairest of oni, and are roughly human-sized. They wield powerful arcana and are immune to spells, but are rather weak physically and have no further immunities. They are chaotically-aligned and, stand roughly 5 and a half feet in height, and weigh in at 140 pounds.

Black oni are the most insidious and evil of the oni, and have a powerful connection to death magic and necromancy. Their spell-like abilities allow them to animate the and control the dead, and they are immune to negative energy, negative levels and death effects.

Alignment

Usually non-good.

Lands

Volcanic areas (red), places near water (blue), mountains (grey), forests and jungles (green), dungeons (purple) or gravesites and crypts (black).

Language

Oni speak oni, a pidgen of Old Infernal and elemental languages. Oni tongue has many inflections and hidden meanings, and different species of oni often use different words and phrases to denote the same thing. Red oni speech has Ignan influence, blue oni speech has Aquan influence, grey oni speech has Terran influence, green oni speech has Sylvan influence, and purple and black oni speech has Draconic influences. Creatures that speak these corresponding languages can roughly understand an oni's speech. Creatures that speak oni can understand an oni regardless of what languages it loans from.

Racial Traits

All subraces of oni possess the following general racial traits.

  • +4 Strength, +2 Constitution, +2 Wisdom
  • Outsider (Native): Oni have since gotten accustomed to the material plane, and now call it home.
  • Medium: As a Medium creature, an oni has no special bonuses or penalties due to its size.
  • Oni base land speed is 30 feet.
  • Darkvision: A 60 can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a Oni can function just fine with no light at all.
  • Weapon Proficiency: All oni are proficient with the tetsubo.
  • Racial Hit Dice: An oni begins with six levels of outsider, which provide 6d8 Hit Dice, (8 + Int)×9 skill points, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
  • Imbue Weapon (Su): An oni's magical essence flows into any weapon it wields, empowering it as though greater magic weapon has been cast on it (caster level 6 + twice character level, up to a maximum of 20)
  • Automatic Languages: Common and Oni.
  • Bonus Languages: Aquan, Auran, Draconic, Dwarven, Gnome, Ignan, Infernal, Sylvan, Terran.
  • Favored Class: See individual types.
  • Level Adjustment: +2
  • Effective Character Level: 8.

Red Oni Traits

  • +8 Strength, +2 Constitution, -2 Intelligence. These ability score modifications stack with oni general traits.
  • +6 natural armor.
  • Powerful Build: A red oni's physical stature lets it function in many ways as if it were one size category larger. Whenever it is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), it is treated as one size larger if doing so is advantageous to it. It is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect you. It can use weapons designed for a creature one size larger without penalty. However, it retains the space and reach of a Medium creature.
  • Fire Breath (Su): A red oni can unleash a breath of fire in a 30 foot cone, dealing 6d6 fire damage plus an additional 1d6 per character level of the red oni to all those caught inside (Reflex half). The save DC is Constitution based, with a +2 racial bonus.
  • Immunity to fire.
  • Spell-Like Abilities: 3/day—bull's strength, delayed blast fireball (effective level 3 + half class levels); 1/day—fire shield, weapon of impactSpC. Caster level equal to 6 + class levels.
  • Automatic Languages: Ignan.
  • Favored Class: barbarian.

Blue Oni Traits

  • -2 Dexterity, +2 Intelligence, +6 Wisdom. These ability score modifications stack with oni general traits.
  • +4 natural armor.
  • Aquatic Shifter (Su): A blue oni can take the form of an aquatic creature. This functions as the wild shape ability of a 10th level druid. A blue oni with druid levels instead wild shapes in aquatic forms (and water elementals, if its effective level is high enough) as a druid of his druid level + 10. Blue oni cast spells with the Water descriptor at +4 caster level.
  • Immunity to cold.
  • Spells: A blue oni casts spells as a 6th level druid.
  • Skills: Blue oni have a +4 racial bonus to Swim checks.
  • Automatic Languages: Aquan.
  • Favored Class: druid.

Grey Oni Traits

Green Oni Traits

  • +6 Dexterity, +4 Wisdom. These ability score modifications stack with oni general traits.
  • +4 natural armor.
  • Immunity to electricity and poison.
  • Foebane (Su): A green oni focuses its being on hunting a particular type of creature. This counts as two instances of a ranger's favored enemy class feature. On top of that, any favored enemy a green oni has, including the two from this ability, transfer the bane quality to all attacks against a creature belonging to one of its favored enemy types, granting a +1 bonus to attack rolls and +1d6 extra points of damage for every instance of favored enemy it has against that type of creature.
  • Poisonous Breath (Ex): A green oni can breathe poisonous fumes in a 20-foot cone. Any creature caught in the area must make a Fortitude save or be poisoned. A green oni's poison has initial and secondary damage of 1d10 Dex, and the save DC is Constitution based, with a +2 racial bonus.
  • Spell-Like Abilities: Constantly Active—pass without trace; at will—charm animal; 3/day—enrage animal; 1/day—find the path, greater invisibility, tree stride. Caster level equal to 6 + class levels.
  • Skills: Green oni have a +4 racial bonus to Hide, Move Silently and Survival checks in forests, jungles and marches.
  • Automatic Languages: Sylvan.
  • Favored Class: ranger.

Purple Oni Traits

Black Oni Traits

  • +2 Dexterity, -2 Constitution, +6 Intelligence, +2 Charisma. These ability score modifications stack with oni general traits.
  • +2 natural armor.
  • Immunity to negative energy, negative levels, and death effects.
  • Animate Weapon (Su): A black oni can let go of its weapon, causing it to animate as a +1 unholy animated weapon of the appropriate kind at will. The animated weapon is completely loyal to the black oni, and may be directed to attack certain creatures or perform certain actions within its power.
  • Spell-Like Abilities: 3/day—desecrate, negative energy burst (like fireball, except 1d6/2 levels negative energy damage, harms living creatures and heals undead); 1/day—animate dead, fear. Caster level equal to 6 + class levels.
  • Spells: A black oni casts spells as a 6th level wizard.
  • Automatic Languages: Draconic.
  • Favored Class: ranger.

Vital Statistics

Blargh



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Facts about "Oni (3.5e Race)"
AuthorSulacu +
Effective Character Level8 +
Identifier3.5e Race +
Level Adjustment2 +
Racial Ability Adjustments+4 Strength +, +2 Constitution + and +2 Wisdom +
RatingUnrated +
SizeMedium +
SubtypeNative +
SummaryIron club-wielding demons from another world +
TitleOni +
TypeOutsider +