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Prerequisite | Ability to control Pokémon of CR 20. +, Subtype Mastery Class Ability with any subtype. +, Ability to control Pokémon of CR 20 +, must have evolved a Plant type Pokémon. +, Ability to control Pokémon of CR 22. +, Construct Pokémon +, Fey Pokémon + and or Undead Pokémon + |
Skill | Bluff +, Concentration +, Craft +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Knowledge +, Perform +, Profession +, Ride +, Sleight of Hand +, Speak Language + and Survival + |
Skill Points | 4 + |
Summary | You caught a Golem! +, The secrets of Double Battling are yours to know, and theirs to find out the hard way. +, When a Master Ball just isn't enough. +, You're the best of the best, as long as it's with Bug-types. Otherwise, not so much. +, The power of nature is in your hand. +, The dead shall serve. + and No Pokémon type is too bizarre for you to master. + |
Type | Pokémaster + |