Difference between revisions of "SRD:Gargoyle"

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{{edition|Gargoyle}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=GARGOYLE=
 
=GARGOYLE=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Medium | type=[[SRD:Monstrous Humanoid Type|Monstrous Humanoid]] ([[SRD:Earth Subtype|Earth]])
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|size=Medium |type=Monstrous Humanoid |subtypes=Earth
| hd=4d8+19  | hp=37  
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|hd=4d8+19  |hp=37  
| init=+2
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|init=+2
| speed=40 ft. (8 squares), fly 60 ft. (average)
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|speed=40 ft. (8 squares), fly 60 ft. (average)
| ac=16 (+2 [[SRD:Dexterity|Dex]], +4 natural) | touch=12  | flat=14  
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|ac=16 (+2 [[SRD:Dexterity|Dex]], +4 natural) |touch=12  |flat=14  
| bab=+4 | grapple=+6
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|bab=+4 |grapple=+6
| at=Claw +6 melee (1d4+2)
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|at=Claw +6 melee (1d4+2)
| full_at=2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
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|full_at=2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
| space=5 ft. | reach=5 ft.
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|space=5 ft. |reach=5 ft.
| sa=—
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|sa=—
| sq=[[SRD:Damage Reduction|Damage reduction]] 10/magic, [[SRD:Darkvision|darkvision]] 60 ft., freeze
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|sq=[[SRD:Damage Reduction|Damage reduction]] 10/magic, [[SRD:Darkvision|darkvision]] 60 ft., freeze
| fort=+5 | ref=+6 | will=+4
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|fort=+5 |ref=+6 |will=+4
| str=15| dex=14| con=18| int=6| wis=11 | cha=7
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|str=15|dex=14|con=18|int=6|wis=11 |cha=7
| skills=[[SRD:Hide Skill|Hide]] +7*, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4
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|skills=[[SRD:Hide Skill|Hide]] +7*, [[SRD:Listen Skill|Listen]] +4, [[SRD:Spot Skill|Spot]] +4
| feats=[[SRD:Multiattack|Multiattack]], [[SRD:Toughness|Toughness]]
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|feats=[[SRD:Multiattack|Multiattack]], [[SRD:Toughness|Toughness]]
| env=Any
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|env=Any
| org=Solitary, pair, or wing (5–16)
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|org=Solitary, pair, or wing (5–16)
| cr=4
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|cr=4
| treas=Standard
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|treas=Standard
| align=Usually [[SRD:Chaotic Evil|chaotic evil]]
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|align=Usually [[SRD:Chaotic Evil|chaotic evil]]
| adv=5–6 [[SRD:Hit Dice|HD]] (Medium); 7–12 [[SRD:Hit Dice|HD]] (Large)
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|adv=5–6 [[SRD:Hit Dice|HD]] (Medium); 7–12 [[SRD:Hit Dice|HD]] (Large)
| la=+5
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|la=+5
 
}}
 
}}
 
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.   
 
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.   
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Gargoyles speak Common and Terran.
 
Gargoyles speak Common and Terran.
  
===COMBAT===
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===Combat===
  
 
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
 
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
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*Level adjustment +5.
 
*Level adjustment +5.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Gargoyle Gargoyle]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Gargoyle Gargoyle]
  
{{SRD Creature Footer}}
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[[Category:Any Environment|{{BASEPAGENAME}}]]
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----
[[Category:CR4|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Earth Subtype|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Medium Size|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:Monstrous Humanoid Type|{{BASEPAGENAME}}]]
 
[[Category:LA5|{{BASEPAGENAME}}]]
 

Latest revision as of 22:11, 2 February 2024

Disambiguation.png
Gargoyle exists in other D&D editions see:

Gargoyle (disambiguation).

This material is published under the OGL

GARGOYLE[edit]

Size/Type: Medium Monstrous Humanoid (Earth)
Hit Dice: 4d8+19 (37 hp)
Initiative: +2
Speed: 40 ft. (8 squares), fly 60 ft. (average)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+6
Attack: Claw +6 melee (1d4+2)
Full Attack: 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7
Skills: Hide +7*, Listen +4, Spot +4
Feats: Multiattack, Toughness
Environment: Any
Organization: Solitary, pair, or wing (5–16)
Challenge Rating: 4
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment: +5

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.

Gargoyles speak Common and Terran.

Combat[edit]

Gargoyles either remain still, then suddenly attack, or dive onto their prey.

A gargoyle’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.

Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.

GARGOYLES AS CHARACTERS[edit]

Gargoyle characters possess the following racial traits.

See Wikipedia Entry: Gargoyle



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