Difference between revisions of "SRD:Magic Weapon"

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| name=Magic Weapon
 
| name=Magic Weapon
 
| school=Transmutation
 
| school=Transmutation
| lvl=[[SRD:Blackguard Spell List|Blg]] 1,  [[SRD:Cleric Spell List|Clr]] 1,  [[SRD:Paladin Spell List|Pal]] 1,  [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1,  [[SRD:War Domain|War]] 1
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| lvl=Blackguard 1,  Cleric 1,  Paladin 1,  Sorcerer/Wizard 1,  [[SRD:War Domain|War]] 1
 
| comp=V, S, DF
 
| comp=V, S, DF
 
| casttime=1 [[SRD:Standard Actions|standard action]]
 
| casttime=1 [[SRD:Standard Actions|standard action]]

Latest revision as of 07:26, 10 April 2011

This material is published under the OGL


Magic Weapon
Transmutation
Level: Blackguard 1, Cleric 1, Paladin 1, Sorcerer/Wizard 1, War 1
Components: V, S, DF
Casting time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.



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Facts about "Magic Weapon"
ComponentV +, S + and DF +
LevelBlackguard 1 +, Cleric 1 +, Paladin 1 +, Sorcerer/Wizard 1 + and War 1 +
RangeTouch +
SchoolTransmutation +
TitleMagic Weapon +