Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Born Wizard (3.5e Feat) + (Even if you never become a real wizard, the arcane talent remains yours.)
- Overbearing Blow (3.5e Feat) + (Even if your blows are deflected by your opponent's armor, he still feels it.)
- Afterimage Slice (3.5e Maneuver) + (Even if your opponent moves away, you can still attack where they used to be.)
- Witness My Rebirth From The Devil's Churn (3.5e Invocation) + (Even killing you isn't enough to keep you from destroying your enemies.)
- Greater Telekinesis (3.5e Spell) + (Even more telekinesis than before. Now you can lift actual weight.)
- Gokiburi Persistence (3.5e Feat) + (Even mortal wounds will not stop you from your goal.)
- Mundane Crafter (3.5e Feat) + (Even mundane figures can craft magical gear, provided the right tools. Spellcasters can't have all the fun.)
- Improved Live My Nightmare (3.5e Feat) + (Even those that save against your Live My Nightmare feat might end up terrified.)
- Celestial Warlock (3.5e Alternate Class Feature) + (Even though rarely, sometimes warlocks gain their powers from celestial forces and heavenly creatures. They subvert the usual trope, but they are not required to be or act good. Many aasimar warlocks are celestial warlocks.)
- Mountain of Corpses (3.5e Feat) + (Even though they are pathetic, your [[SRD:Zombie|zombies]] and [[SRD:Skeleton|skeletons]] are still useful even when slain…again.)
- Necro-Energy (3.5e Feat) + (Even though you are dead you still possess bio-energy.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)