User:Havvy/Farmer

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Rolling Base Stats (Die Pool) Variant

This way of rolling stats is simple. Roll 18d6. Keep each die roll separate. Thus, if you ruled three 1s, three 2s, three 3s, three 4s, three 5s, and three 6s, that is your stat poll. Each die represents an effort of training done in the characters early life. From this pool, you create six sets of three dice. The amount of each dice set is an amount you can use for a stat. The following are possible combinations that you could choose if you rolled the above die pool:

[(1,1,1),(2,2,2),(3,3,3),(4,4,4),(5,5,5),(6,6,6)] giving your choices for allocating stats to be [3, 6, 9, 12, 15, 18]. This is not an efficient allocation though.

[(1,5,4),(1,5,4),(1,5,4),(3,4,4),(3,3,4),(6,6,6)] giving your choices for allocating stats to be [10, 10, 10, 11, 10, 18]. This looks more like an average character with one supped up stat. Also not viable. Still, from it, tradeoffs can be made. For instance, trading a 6 for a 4 so you get one 10 to a 12 and the 18 to a 16.

If the average poll is too weak for you to use in your opinion, you can always roll a random pool, or seed a random pool with numbers of your choice. For instance, if you want a min-max system, seeding it with three 1s and three 6s would create interesting results.


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Author: Havvy (talk)
Date Created: June 12th, 2010
Status: Just need to transcribe it.
Editing: Needs balance looked at.
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|Length=10 |Minimum Level=6 |Base Attack Bonus Progression=Moderate |Fortitude Save Progression=Poor |Reflex Save Progression=Good |Will Save Progression=Good |Class Ability=Invocations |Class Ability Progression=Partial }}

Shadow Adept

Darkness is eternal and I am now one with the darkness, does that make me eternal? Let's find out
—<-Draevyn Sihn->, <-Human-> <-shadow adept->

The average warlock claims its power from devils or fey, but every once in a while a warlock will get its power from a literally dark source, the plane of shadows. Some of these warlocks learn to tap into their source and have it consume their entire body, becoming one with a shadow.

Becoming a Shadow Adept

Warlocks who made a deal with creatures of shadow to obtain their power may through further dealings, turn into a creature of shadow itself. Each level in this prestige class represents a furthering of the pact until full realization of the pact at tenth level. Epic levels represent the Shadow Adepts ability to will the pact to be stronger than the original intent.

Entry Requirements
Alignment: Any. (Must be chaotic or evil due to Warlock requirements)
Skills: Hide 8 ranks, Knowledge (the planes) 8 ranks
Invocating: Dark One's Own Luck, Darkness, Devil's Sight, Eldritch Blast 3d6

Table: The Shadow Adept

Hit Die: d<-die size->

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st + + + + Shadow Drift, Control Light, Darkvision 120ft +1 Invocating Class
2nd + + + + Meld Into Shadow, Deflection Bonus +1
3rd + + + + Shadow Clone +1 Invocating Class
4th + + + + Deflection Bonus +2, Dark Casting +2
5th + + + + Jump Into Shadows +1 Invocating Class
6th + + + + Beshadowed Blast Greater, Deflection Bonus +3
7th + + + + Blackout +1 Invocating Class
8th + + + + Deflection Bonus +4, Dark Casting +4
9th + + + + Path of Shadow +1 Invocating Class
10th + + + + Shadow Apothesis

Class Skills (2 + Int modifier per level.
Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (Int), Listen (Wis) Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha),

Table: The Epic Shadow Adept
Level Special
11th Improved Control Light
12th Deflection +5, Bonus Feat
13th
14th Bonus Feat
15th
16th Deflection +6, Dark Casting +1, Bonus Feat
17th
18th Bonus Feat
19th
20th Bonus Feat

Class Features

All of the following are class features of the <-class name->.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

Bonus Feats:

The epic Shadow Adept gains a bonus feat (selected from the list of epic Warlock feats) every 2 levels after level 10.

Epic Shadow Adept Bonus Feat List: Extra Epic Invocation

Campaign Information

Playing a Shadow Adept

Combat: You fight as a typical warlock, except for the fact you are stronger in darkness than most creatures.

Advancement: Your abilities for the first five levels are extremely specific, as are the abilities granted by this prestige class. It is possible to leave this prestige class early, and go back to normal advancement as a warlock. Further, it is possible to take Hellfire Warlock as long as you and DM agree on a backstory for why you are doing warlock dealings with two different planes. If so, the Hellfire Warlock will advance your damage dealing abilities to be on par with straight warlocks.

Resources: In Faerun, shades will help you. Otherwise, becoming a shadow is a lonely path. Expect to be feared by those who like light.



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