Alagarthas (5e)

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Alagarthas (Individual) [1]

Lineage: Wood Elf
Gender: Male
Class: Fighter
CR: 3 (700)
Alignment: Chaotic Good
Affiliations: Greyhawk Mummers, Endelyn Moongrave

Unofficial Summary: Alagarthas is an elf prince and knight from Toril. While defending against a green dragon attack on his kingdom, he was approached by Endelyn Moongrave who promised to give the prince a means of defeating the dragon in exchange for him spending at least a year in the Feywild.

An elf prince named Alagarthas made a bargain with Endelyn and now finds himself trapped in Yon. He’s at the Fey Beacons, searching for a way home.

An elf prince named Alagarthas is doomed to light fires atop these pinnacles of rock until he finds a way back home. The path back home is visible “only in the light of the eight beacons.” These Fey Beacons must all be lit, but a group of perytons keep extinguishing the beacons.

Alagarthas (Individual) (NPC) [1] [2] [3]
Medium Humanoid (Elves, Wood Elves, Knights), Chaotic Good
Armor Class: 10
Hit Points: 52 (8d8+16)
Speed: 35 ft.
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving Throws: Str +4, Wis +2
Skills: Perception +2
Senses: Darkvision 60 ft., passive Perception 10
Languages: Common, Elven
Habitat: Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2


Brave. The knight has advantage on saving throws against being frightened.

Fey Ancestry. [4] The bard has advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance. [4] Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, the bard gains the same benefit that a human does from 8 hours of sleep. 


Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+1) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a y). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. 


Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Found in Adventures[edit]

Related Articles[edit]

see the play The Agonies of Algathas by Endelyn Moongrave

Sources and Notes[edit]

  1. 1.0 1.1 Stacey Allan, Will Doyle, Ari Levitch, Christopher Perkins (21 September 2021). The Wild Beyond the Witchlight. (5e) Wizards of the Coast. ISBN 0786967277. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Alagarthas true form is that of a Knight NPC from the SRD5, licensed: OGL & CC-BY (modified by text and Wood Elf Template.
  3. habitat (Knight) - Dungeon Master's Guide (5e) p.302-305
  4. 4.0 4.1 from Wood Elf Template

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Facts about "Alagarthas (5e)"
AlignmentChaotic Good +
AuthorThe Wild Beyond the Witchlight +
CRval3 +
Canontrue +
Challenge Rating3 +
ClassFighter +
Creature NameAlagarthas +
Experience Points700 +
FeaturesBrave +, Fey Ancestry +, Trance +, Multiattack +, Greatsword +, Heavy Crossbow +, Leadership + and Parry +
GenderMale +
HabitatUrban +
Hit Dice8d8+16 +
Hit Points52 +
Individualtrue +
LineageWood Elf +
NPCtrue +
NameAlagarthas +
PublicationThe Wild Beyond the Witchlight +
SizeMedium +
SortTextAlagarthas 5e +
SubtypeElf +, Wood Elf + and Knight +
TypeHumanoid +