Ancient Deep Dragon (5e)

From Dungeons and Dragons Wiki
Jump to: navigation, search

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

Ancient Deep Dragon (pointer) [1] [2]
Gargantuan Dragon (Deep Dragons), Neutral Evil
Armor Class: 20 (natural armor)
Hit Points: 201
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Con, Wis, Cha
Skills: Perception, Persuasion, Stealth
Senses: blindsight 60 ft., darkvision 300 ft., passive Perception 20
Languages: Common, Draconic, Undercommon
Habitat: Shadowfell
Plane: Shadowfell
Challenge: 18 (20,000 xp)Proficiency Bonus (PB): +6

Features

Legendary Resistance (3/Day). [3] If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack

Tail. Melee Weapon Attack

Change Shape.

Nightmare Breath (Recharge 5-6).

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Commanding Spores.

Tail.

Spore Salvo (Costs 2 Actions).

Unofficial Description: Deep Dragon over 800 years old.


For description, see: Deep Dragon.

Deep Dragon's Lair

[4] Deep dragons [lair] in well-hidden caves or sunless beaches in the Underdark … covered in … mold and moss, … larger mushrooms and plants…

The challenge rating of a legendary deep dragon increases by 1 when it's encountered in its lair.

Lair Actions

[4] When fighting inside its lair, an deep dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Deep Torpor.
  • Mossy Sludge.
  • Toxic Spores.

Regional Effects

[4] The region surrounding a legendary deep dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Preservation of Knowledge.
  • Restless Sleep.
  • Verdant Growth.

If the dragon dies, these effects fade over the course of 1d10 days.


Sources and Notes[edit]

  1. James Wyatt, et. al. (26 October 2021). Fizban's Treasury of Dragons. (5e) Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 173. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat & Plane (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  4. FToD p.173-174

Back to Main Page5eMonsterDragonDeep Dragon

AlignmentNeutral Evil +
AuthorFizban's Treasury of Dragons +
CRval18 +
Canontrue +
Challenge Rating18 +
Experience Points20,000 +
FeaturesLegendary Resistance +, Multiattack +, Bite +, Claw +, Tail +, Change Shape +, Nightmare Breath +, Commanding Spores + and Spore Salvo +
HabitatShadowfell +
Has Lairtrue +
Hit Points201 +
Legendary Monstertrue +
MaturityAncient +
PlaneShadowfell +
PublicationFizban's Treasury of Dragons +
SizeGargantuan +
SortTextDragon Deep Ancient +
SubtypeDeep Dragon +
SummaryDeep Dragon over 800 years old. +
TypeDragon +