Arctic Fox (3.5e Monster)

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Author: bhu (talk)
Date Created: 09/25/2014
Status: finished
Editing: Clarity edits only please
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Arctic Fox
Size/Type: Tiny Magical Beast (cold)
Hit Dice: 10d10+10 (65 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 18 (+2 Size, +3 Dex, +3 Natural), touch 15, flat-footed 15
Base Attack/Grapple: +10/+2
Attack: Bite +15 melee (1d3+1d6 cold)
Full Attack: Bite +15 melee (1d3+1d6 cold)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Arctic Weather, Cold Touch
Special Qualities: Darkvision 60 ft., Scent
Saves: Fort +8, Ref +10, Will +5
Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 14, Cha 20
Skills: Hide +15, Knowledge (Geography, Local, Nature) +6, Listen +7, Move Silently +8, Spot +7, Survival +7
Feats: Weapon Finesse, Mobility, Alertness, Dodge
Environment: Any Cold or Temperate
Organization: Solitary plus assorted hirelings or hench mooks
Challenge Rating: 4
Treasure: Standard
Alignment: Neutral
Advancement: 11-15 HD (Tiny)
Level Adjustment: -

"So...your money or your crops. better you make with the shiny."

Arctic Foxes appear to be normal white foxes. Unfortunately the winter comes with them, meaning they are quite the nuisance for civilizations and other spurious definitions of ecosystems. They used to use it to extort farmers, till they learned farmers are dirt poor and get taxed into oblivion. So now they extort the communities dependent on the farmers efforts (i.e. the tax collectors). No one has yet figured out what they need or use the money for, and if asked the foxes sarcastically reply that they eat it. It may be true after all, as no one has ever seen what they do with it or how they transport it. Wizards are blamed as usual for their appearance, though for once they seem at a loss as to the foxes origins. In an unrelated news story the Wizards Guild of the Northern Valley reports the local villages are hiring wandering bands of heavily armed drifters to gain revenge for something they'd rather not talk about... Arctic Foxes speak Common and Sylvan.


Arctic Foxes avoid combat with anything bigger than themselves (and because they know that most other beings want them dead because of the weather they cause). In general they try to avoid combat. They'll waylay a passerby and tell him to present their demands to the city (give me your money and I'll go away), then hightail it somewhere nearby they can hide. Usually they have a some group of token mooks as hirelings in order to accept or relay messages, and collect the loot as well.

Arctic Weather (Su): Weather within 5 miles of an Arctic Fox undergoes a drastic change. The temperature lowers by 30 degrees, and winds increase by 20 mph. If this makes it cold enough to snow, it does so. In effect the area in a 5 mile radius of the Arctic Fox is permanently under the effects of a Fimbulwinter spell (Caster Level 10th).

Cold Touch (Su): Anyone touching the Arctic Fox (natural weapon, grapple, unarmed strike, etc) takes 1d6 cold damage. Anyone it successfully attacks takes 1d6 cold damage as well (or 1d6 cold per round in a grapple).

Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
Authorbhu +
Challenge Rating4 +
EnvironmentAny Cold or Temperate +
Identifier3.5e Monster +
Level Adjustment- +
Rated ByEiji-kun +, Undead Knave +, Fluffykittens +, Tarkisflux + and Foxwarrior +
RatingRated 4 / 4 +
SizeTiny +
Subtypecold +
TitleArctic Fox +
TypeMagical Beast +