Assassin Needles (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 16 September, 2008
Status: Finished
Editing: Clarity edits only please
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Assassin Needles

Exotic Light Thrown

Cost: 5 gp
Damage (Small): 1d3
Damage (Medium)1: 1d4
Critical: 18-20/x3
Range Increment: 20'
Weight2:
Type3: Piercing
HP4: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Assassin Needles are iron needles, only a few inches long and very thin. Their form is made to kill when used properly; sometimes, they are hollowed to allow for the delivery of poisons. They are very easy to conceal; the holder gains +5 to his Sleight of Hand check for the purpose of concealing the needles. Assassin needles cannot be used in melee.

Although they are thrown weapons, assassin needles are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.



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Leziad's Homebrew (3119 Articles)
Leziadv
AuthorLeziad +
ClassThrown +
Cost5 gp +
Critical18-20/x3 +
Damage1d4 +
Damage TypePiercing +
HardnessDefault +
Hit Points1 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range20 +
RatingUnrated +
SizeLight +
TitleAssassin Needles +
Weight+