Atlas Hamster (3.5e Monster)
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|Size/Type:||Fine Magical Beast|
|Hit Dice:||1d10+3 (8 hp)|
|Speed:||10 ft. (2 squares), Climb 10 ft., Burrow 10 ft., Swim 10 ft.|
|Armor Class:||21 (+8 Size, +3 Dex), touch 21, flat-footed 18|
|Attack:||Nip +22 melee (13 points)|
|Full Attack:||Nip +22 melee (13 points)|
|Space/Reach:||1/2 ft./0 ft.|
|Special Attacks:||Natural Born Wrassler|
|Special Qualities:||Low Light Vision, Darkvision 60'|
|Saves:||Fort +5, Ref +5, Will +1|
|Abilities:||Str 37, Dex 16, Con 16, Int 2, Wis 12, Cha 10|
|Skills:||Climb +21, Hide +19, Jump +13, Listen +6, Move Silently +6, Swim +21|
|Environment:||Any Temperate or Warm except Aquatic|
|Organization:||Solitary, Pair, Group (3-6), or Colony (10-100)|
|Advancement:||2 HD (Diminutive)|
"Abner, that fat mouse is making off with the supplies."
"Thet's Sandy's new pet. Says it ain't no mouse, it's a Hamster. Named it Charles."
"Whut kinda name is that fer a mouse?"
Atlas hamsters for once appear to be a completely normal mutation of nature (i.e. no caster will admit to making them). Originally the scourge of the continent, the super-powered hamsters spread quickly, ruining crops and grain stores. But an enterprising farmer found out they were easily trainable, and as long as they were well fed they were better pack animals than mules once trained.
Atlas hamsters usually prefer to grapple similar sized or not much bigger opponents. They bite and flee otherwise, but opponents who catch them are in for a helluva surprise. They will fight to death if cornered or in defense of their young.