Bandit Crime Lord (5e24)

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Bandit exists in other D&D editions see:

Bandit (disambiguation).

 5th edition (2024) Pointer  + 


Bandit Crime Lord (NPC) (Pointer) [1]
Small or Medium Humanoid (Bandits), Neutral
AC: 17Initiative: +9 (19)
HP: 169 (26d8+52)
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Acrobatics +9, Perception +10, Stealth +13
Gear: Pistols (2), Scimitar, Studded Leather Armor
Senses: Passive Perception 20
Languages: Common, Thieves' Cant
CR: 11 (XP 7,200; PB +4)

Traits

Evasion. [2] If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition. 

Actions

Multiattack.

Scimitar. Melee Attack Roll: Slashing damage plus Poison damage.

Pistol. Ranged Attack Roll: Piercing damage plus Poison damage. 

Bonus Actions

Deadly Aim.

 + 

Unofficial Description: bandit who controls crime in an area


Sources and Notes[edit]

  1. Jump up Wizards RPG Team (18 February 2025). Monster Manual. (5e 2024) Wizards of the Coast. ISBN 9780786969548. p. 28. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jump up Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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AlignmentNeutral +
AuthorMonster Manual (5e24) +
CRval11 +
Canontrue +
Challenge Rating11 +
Creature NameBandit Crime Lord +
Experience Points7,200 +
FeaturesEvasion +, Multiattack +, Scimitar +, Pistol + and Deadly Aim +
HabitatAny +
Hit Dice26d8+52 +
Hit Points169 +
NPCtrue +
Pointertrue +
PublicationMonster Manual (5e24) +
SortTextBandit Crime Lord 5e24 +
SubtypeBandit +
Summarybandit who controls crime in an area +
TypeHumanoid +