Bane (TOToM Spell)
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Bane Bard, Cleric, Paladin Enchantment 2 | |
Standard action | Complex, Fear, Mind-Affecting ? V |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | All enemies in Close range |
Duration: | Recovery |
Saving Throw: | Will Immune |
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Calling out some truly hideous insults, or simply insisting that they cannot stand before the might of your deity or philosophy, you cast self-doubt into the hearts of your enemies.
Once every round, the user may force an enemy affected by this spell to re-roll a roll they've just made. This occurs at the same time as an immediate reaction would, but does not require the use of such an action. If the roll involves multiple dice (such as 3d6), all the dice must be re-rolled. The second roll stands - even if it is better than the original.
Enhanced: The second roll does not stand - instead, use the worse of the two rolls.
Diminished: Forcing a re-roll requires an immediate reaction from the user.
Immune: No effect.
MisterSinisterv |
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Facts about "Bane (TOToM Spell)"
Article Balance | Unquantifiable + |
Author | MisterSinister + |
Class | Bard +, Cleric + and Paladin + |
Component | V + |
Descriptor | Complex +, Fear + and Mind-Affecting + |
Identifier | TOToM Spell + |
Level | 2 + |
Range | Close + |
Rating | Undiscussed + |
School | Enchantment + |
Summary | Forces enemies in an area to re-roll. + |
Title | Bane + |