Bearmaid (3.5e Monster)
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|Size/Type:||Large Magical Beast (Aquatic)|
|Hit Dice:||4d10+12 (34 hp)|
|Speed:||20 ft. (4 squares), Swim 40 ft.|
|Armor Class:||14 (-1 Size, +1 Dex, +4 Natural), touch 10, flat-footed 13|
|Attack:||Claw +8 melee (1d4+5)|
|Full Attack:||2 Claws +8 melee (1d4+5) and 1 Bite +3 melee (1d6+2)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved Grab|
|Special Qualities:||Darkvision 60', Scent, Amphibious|
|Saves:||Fort +7, Ref +5, Will +2|
|Abilities:||Str 20, Dex 13, Con 16, Int 2, Wis 12, Cha 10|
|Skills:||Listen +4, Spot +4, Swim +14|
|Environment:||Cold or Temperate Aquatic|
|Organization:||Solitary or Pair|
|Advancement:||5-10 HD (Large), 11-20 HD (Gargantuan)|
"Bert, I'm not happy bout this. I was hopin' to go fishin' today."
Bearmaids were an attempt at creating aquatic bears. The Gods alone know what for, as regular bears are pretty decent swimmers already. Apparently their creator thought quite highly of bears, and assumed they would be the perfect godless killing machines if only they were amphibious. Bearmaids do not quite fit that description, as they are not inhuman avatars of destruction. They have, however, wreaked havoc sometimes on etiologies they were introduced too. Bearmaids appear to be large black bears with blue-grey scaly hides and fins, and a long fishlike tail.
Bearmaids tend to be primarily ambush predators waiting in the water, then opportunistic scavengers, and only occasionally hunters. They are curious by nature, and it is possible to escape encounters with them without violence if they aren't hungry and you don't provoke them.
Improved Grab(Ex): If the Bearmaid successfully hits with it's Claw attack it can immediately make a Grapple Check as a Free Action without provoking an Attack of Opportunity.
Skills: Bearmaids get a +8 Racial Bonus on Swim Checks, and can always Take 10 on a Swim Check.