Bind Elemental (3.5e Spell)
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Conjuration | |
Level: | Gem 5, Sorcerer/Wizard 5 |
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Components: | V, M |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | Any Elemental |
Duration: | Instantaneous |
Saving Throw: | Fortitude partial |
Spell Resistance: | Yes |
With a single word, you strip an elemental of its power, which you trap in an gemstone. This acts as disintegration; however, if the target dies from the effect, its power is locked in a gem. The gem can be used to craft items, or as a magic item in and of itself. If used to craft items, it can replace having to expend 300 gold and 20 xp per HD of the elemental. You can only use on gem on a single magic item. For the purpose of crafting the item, you are treated as knowing all spells with the appropriate elemental descriptors castable by a wizard with a caster level of half of the elemental's HD. The gem could instead be used as a magic item itself. When casting the spell, the caster can choose any wondrous item, wand, scroll, or staff that could be crafted for free with the gem if the elemental lost half its HD (the caster need not have any feats). The gem emulates that item perfectly; however, such a gem can't be used for crafting.
Example: If George, a 11th-level wizard, casts this spell on an small fire elemental, and later wants to craft a wand of burning hands, he need not expend any xp to do so, even if he lacks the ability to cast burning hands.
Material Component: Before the actual casting of Bind Elemental, you must procure a gem of at least 250 gp value for every Hit Die possessed by the creature to be trapped. If the gem is not valuable enough, it shatters when the entrapment is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)
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