Black Magician (4e Paragon Path)
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Sorcerer: Black Magician[edit]
Prerequisite: Sorcerer
Black Magician Path Features[edit]
(11th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to throw more power into your spells. Once per turn as a free action, just prior to using a sorcerer encounter power, a sorcerer daily power, or a black magician power, you can spend a healing surge, but you regain no hit points. Instead, when the power you use damages a target, you deal an extra 2d10 damage to that target. The type of the extra damage is the same as the type of the damage dealt by the power.
(11th Level): You can spend an action point to regain one of your encounter spells you have already used, instead of taking an extra action.
(16th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to use more spells than you normally would. Spend a healing surge and make a Charisma check. The result indicates the kind of spell you regain. You can instead choose a spell using a lower result than you rolled, if you choose.
- 1-8: Encounter utility spell.
- 9-12: Encounter attack spell.
- 13-18: Daily utility spell.
- 19 or higher: Daily attack spell.
- 1-8: Encounter utility spell.
Energy Drain Black Magician Attack 11
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You slash your foe swiftly with your dagger, drawing power through the break in his skin. | |
Encounter ✦ Arcane, Weapon, Necrotic | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Charisma vs. Will | |
Hit: 1[w] damage and 1d10 + Charisma modifier necrotic damage, and the target looses a healing surge and you gain a healing surge. |
Arcana Vitality Black Magician Utility 12
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You draw upon the power you have stolen from your foes to use more spells than you normally could. | |
Daily ✦ Arcane | |
Minor Action | Personal |
Effect: You spend a healing surge, but regain no hit points. Instead, you regain one encounter power you have already used. |
Life Leech Black Magician Attack 20
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With your powerful dark magic, you drain a foe almost dry of their power. | |
Daily ✦ Arcane, Necrotic, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Charisma vs. Will | |
Hit: 1[w] damage and 3d10 + Charisma modifier necrotic damage, and the target looses a healing surge and you gain two healing surges. |
Back to Main Page → 4e Homebrew → Classes → Paragon Paths
Action Type | Standard Action + and Minor Action + |
Author | Sam Kay + |
Identifier | 4e Paragon Path + |
Keyword | Arcane +, Weapon + and Necrotic + |
Level | 11 +, 12 + and 20 + |
Range | Meleeweapon + and Personal + |
Rating | Undiscussed + |
Title | Black Magician + |
Type | Black Magician Attack Power + and Black Magician Utility Power + |
Usage | Encounter + and Daily + |