Black Powder Shot (3.5e Equipment)
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Black Powder Shot (5)
Cost: | 50 gp |
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Damage (Small): | — |
Damage (Medium)1: | — |
Critical: | — |
Range Increment: | —' |
Weight2: | 1/2 lbs |
Type3: | — |
HP4: | 3 |
Hardness: | 8 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The main ammunition used in primitive firearms. A black powder shot includes a lead or iron ball, black powder, a percussion cap and a primer. The black powder and bullet are sometimes encased in waxen paper, the primer and the percussion cap usually have to be loaded separately. As a result the loading time of black powder firearms tends to be slow.
If a weapon using black powder shot is subjected to heat metal, the weapon immediately discharge upon reaching the "hot" stage. If the weapon has multiple shots, the weapon will deal damage to itself, potentially breaking in the process.
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