Booze Golem (3.5e Monster)
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|Hit Dice:||10d10+30 (85 hp)|
|Speed:||40 ft. (8 squares)|
|Armor Class:||17 (-1 Size, +3 Dex, +5 Natural), touch 12, flat-footed 14|
|Attack:||Slam +15 melee (1d8+9)|
|Full Attack:||2 Slams +15 melee (1d8+9)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Engulf, Berserk, Intoxication, Improved Grab|
|Special Qualities:||Construct Traits, Immunity to Magic, Darkvision 60 ft., Low Light Vision, Damage Reduction 10/-, Fluid Body|
|Saves:||Fort +3, Ref +6, Will +3|
|Abilities:||Str 29, Dex 16, Con -, Int -, Wis 11, Cha 1|
|Advancement:||11-15 HD (large), 16 –30 HD (huge)|
"Dude...dude we SO have to fight this monster.."
Long beloved by Gnomes, Dwarves, and Halflings (who all claim to have invented it), the Booze Golem is a tall, vaguely humanoid shape composed of some form of alcohol. They think of it as a way to have the Rum protect itself when the army is on the march. There is a secret code word which, when said, will make the Golem dissolve back into a pile of alcohol. This code word is chosen by it's creator at the time it is made, and only works for him.
Booze Golems go straight for the Grapple, and when one opponent is stone drunk (or dead) they move on to the next.
Berserk(Ex): When a Booze Golem enters combat there is a cumulative 1% chance per round it goes berserk and attacks the nearest living (or moving) creature near it until none are left. Once a Booze Golem goes berserk there is no known method of re establishing control.
Improved Grab(Ex): A Booze Golem that successfully hits with a Slam attack can immediately make a Grapple check as a Free Action without provoking an attack of opportunity. If it succeeds it can use it's Engulf attack on any opponent 1 Size Class smaller than itself.
Engulf(Ex): Any living creature that requires air and that is Pinned successfully in a Grapple by a Engulf begins to drown (see DMG page 304). If it escapes drowning it risks becoming intoxicated (see below).
Intoxication(Ex): Each round a living, corporeal opponent is Engulfed it must make a Fortitude Save. DC of the Saving Throw is 10 plus half hit dice plus Constitution modifier, plus a Racial Bonus based on the type of alcohol the Golem is composed of (Ale, Diluted Spirits, or Wine +1/Fortified Wine or Stout Ale +2/Most Spirits +3/Strong Spirits +4/Dangerous Spirits +5). The opponent gains a cumulative -2 to the Saving Throw roll per round engulfed. If he fails he takes 1d2 temporary Dex and Wisdom damage each time the Saving Throw is failed. If Wisdom is reduced to 0 the opponent passes out. If Dexterity is reduced to 0 the opponent is helpless, but just barely conscious. If both go to 0, the opponent must make a second Fortitude Save (same DC) to avoid alcohol poisoning. If he fails he takes 1 temporary point of Con damage every 10 minutes until death, or his stomach is purged. Neutralize or Delay Poison will stop or delay this, and creatures immune to poison are immune to Intoxication. Once the encounter is over the opponent regains 1 point of Wisdom and Dexterity each hour, providing it consumes no more alcohol. Constitution damage from alcohol poisoning heals 1 point per day as usual.
Immunity to Magic(Ex): A Booze Golem is immune to any spell or spell like ability that allows Spell Resistance. The exceptions are spells doing Fire or Cold damage. Spells doing Cold slow the Golem down as the Slow spell for 4 rounds (no Save). Fire spells cause it to explode if it fails a Fortitude Save(the explosion is similar to a Fireball spell cast by a 10th level caster). DC of Fort Save is equal to 10 plus 1 per die of damage the fire spell does.
Fluid Body(Ex): The Booze Golem can take a Full Round action to pass through any porous barrier (i.e. a fence or net, not a solid wall). At rest it appears to be a puddle of alcohol.
Construction: A Booze Golem is made from 72 gallons of alcohol costing at least 1000 GP. Assembling the Body requires a DC 20 Craft (alchemy) check.
CL 11th; Craft Construct (see MM page 303), Animate Object, Geas/Quest, Animate Water, Caster must be 11th Level. Price 50000 GP; Cost 25000 GP + 1000 XP