Calcinite (3.5e Monster)
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|Size/Type:||Medium Aberration (Aquatic)|
|Hit Dice:||2d8+2 (11 hp)|
|Speed:||30 ft., swim 30 ft.|
|Armor Class:||23 (+1 Dex, +12 Natural), touch 11, flat-footed 22|
|Attack:||Claw +9 melee (2d4+7)|
|Full Attack:||2 Claws +9 melee (2d4+7)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., DR 5/-, Immune to Electricity, Fire Resistance 5, Vulnerability, Amphibious|
|Saves:||Fort +1, Ref +1, Will +3|
|Abilities:||Str 25, Dex 12, Con 12, Int 10, Wis 10, Cha 9|
|Skills:||Hide +2, Listen +2, Move Silently +2, Spot +2, Swim +15|
|Organization:||Single (1), Small group (2-3)|
|Alignment:||Always Lawful Evil|
|Advancement:||3-6 HD (Medium)|
The Calcinites are horrible masses of cybernetically enhanced protoplasm, with claws stronger than steel, hiding in the diving suits of captured human enemies.
In the diving suits of lost mariners, these aliens stalk the seabed for the unwary. A vicious swipe by the creature's stronger than steel claws can be enough to send the best divers to the bottom. A gelatinous green form can be seen swirling around in the face mask. No hint of the real creature can be divined from the often lethal encounters most have with them.
Calcinites prefer melee combat as they have no ranged weapons.
Vulnerability (Ex): Calcinites take +1 point of damage per die against Sonic attacks. For example an attack doing 2d4 normally, would do 2d4+2.
Skills: Calcinites gain a +8 Racial Bonus on Swim Checks, and may always Take 10 on a Swim Check.
|Alignment||Always Lawful Evil +|
|Challenge Rating||3 +|
|Identifier||3.5e Monster +|
|Level Adjustment||— +|
|Summary||The Calcinites are horrible masses of cybernetically enhanced protoplasm, with claws stronger than steel, hiding in the diving suits of captured human enemies. +|