Caller of the Depth (3.5e Monster)
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Caller of the Depth | |
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Size/Type: | Medium Aberration (Aquatic, Psionic) |
Hit Dice: | 8d8+59 (95 hp) |
Initiative: | +5 |
Speed: | 50 ft. (10 squares), swim 60 ft. |
Armor Class: | 19 (+5 Dexterity, +4 Natural), touch 15, flat-footed 14 |
Base Attack/Grapple: | +6/+6 |
Attack: | Tentacle +11 Melee (2d4+5 + Neurotoxin (DC 18) 20/x2) |
Full Attack: | 4 Tentacles |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Psionic Powers, Neurotoxin |
Special Qualities: | Telepathic Rebound, Telepathy 100 ft., Tentacle Reach |
Saves: | Fort +2, Ref +2, Will +6 |
Abilities: | Str 11, Dex 20, Con 20, Int 17, Wis 17, Cha 18 |
Skills: | Knowledge (Religion) +17, Swim +19 |
Feats: | Weapon FinesseB,Born Tough, Improved Weapon Finesse, Weapon Focus (Tentacles) |
Environment: | Coastal Shores |
Organization: | Solitary, Cabal (2-16) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always Neutral Evil |
Advancement: | 9-12 HD (Medium) |
Level Adjustment: | — |
A strange and enigmatic creature, the Caller of the Depth stand at about 7 feet tall and barely a hundred pound. They possess gaunt blackened humanoid bodies covered in algae and scales. However instead of a human head is an entire oversize jellyfish, with long outstretched tentacles ready to deliver a deadly poison. They are surprisingly fast and deadly, delivering potent toxin to debilitate their target.
The Callers are hostile to human presence, attacking and capturing them, killing those they cannot take. Once a Caller of the Depth has captured a creature, it is usually sacrificed on a seaside altar to please whatever creature they worship.
Combat[edit]
A Caller of the Depth take fight strategically, if the foe is not immediately hostile it will probe their number. If it uncertain it can take on a group because of lack of number or an overwhelming opponent it will retreat. Otherwise it seek to deliver it neurotoxin as quickly as possible and supplement late combat with psionic powers.
Psionics Powers: A caller of the depth manifest powers as a 7th level Wilder, including having access to Wild Surge +3. The save DCs are Charisma-based.
Typical Wilder Powers Known (power points 58, base save DC 14 + power level): 1st— control voice (DC 15), mind thrust (DC 15); 2nd— blinding flash (DC 16).; 3rd— electromagnetic shield.)
Neurotoxin (Ex): A caller of the depth deliver a potent contact poison with it tentacles, any creature struck must make a Fortitude save or Stunned for 1 round each round for 10 rounds, if a creature fail two saves in a row it become paralysis for 1 hour. If a creature make three consecutive saves it is freed from the poison. The saving throw's DC is Constitution-based.
Telepathic Rebound (Ex): A Caller of the Depth cause any power of the telepathy discipline or the enchantment school targeted at it to also target the user. If the user fail it save or is otherwise affected then the caller of the depth is not. This only function if both are within the range of the caller's telepathy.
Tentacle Reach (Ex): A caller of the depth's tentacle natural attack has a reach of 15 feet, it may still strike adjacent opponents.
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Leziadv |
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Alignment | Always Neutral Evil + |
Author | Leziad + |
Challenge Rating | 7 + |
Environment | Coastal Shores + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Medium + |
Subtype | Aquatic + and Psionic + |
Title | Caller of the Depth + |
Type | Aberration + |