Cast Iron Club (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 3rd December 2018
Status: Finished
Editing: Clarity edits only please
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Cast Iron Club

Exotic One-Handed Thrown Melee

Cost: 5 gp
Damage (Small): 1d10
Damage (Medium)1: 2d8
Critical: 20/x2
Range Increment: 5'
Weight2: 25 lbs
Type3: Bludgeoning
HP4: 25
Hardness: 8

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A cast iron club is simply a club made entirely out of cast iron, making it incredibly heavy and unwieldy. Those without proficiency will swing it, pull muscle and injure themselves. It may be used as a martial weapon weapon, however each attack made with it suffer a -2 penalty and deal 1 nonlethal damage to the user, if the user isn't proficient the penalty stack and the damage increase to 1d6 nonlethal +1 lethal damage.

A cast iron club count as a two-handed weapon whenever doing so would be advantageous, if wielded in two-hand it deal double Strength bonus to damage.

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Leziad's Homebrew (3076 Articles)
AuthorLeziad +
ClassThrown + and Melee +
Cost5 gp +
Critical20/x2 +
Damage2d8 +
Damage TypeBludgeoning +
Hardness8 +
Hit Points25 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range5 +
RatingUndiscussed +
SizeOne-Handed +
TitleCast Iron Club +
Weight25 +