Charnel Skinwalker (3.5e Monster)

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Author: Leziad (talk)
Date Created: 26th October 2018
Status: Finished
Editing: Clarity edits only please
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Charnel Skinwalker
Size/Type: Medium Monstrous Humanoid (Aquatic)
Hit Dice: 7d8+14 (45 hp)
Initiative: +2
Speed: 30 ft. (6 squares), swim 40 ft.
Armor Class: 14 (+2 Dexterity, +2 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +7/+7
Attack: Dagger +9 Melee (1d4 19-20/x2) or Corrosive Secretion +9 Ranged Touch (5d6 Acid)
Full Attack: Dagger +9/+4 Melee (1d4 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Corrosive Secretions, Hostile Brain Scan (DC 18)
Special Qualities: Amphibious, Create Skin, Imitate Voice, Immunity to Acid
Saves: Fort +4, Ref +7, Will +9
Abilities: Str 11, Dex 14, Con 14, Int 18, Wis 14, Cha 18
Skills: Bluff +16, Diplomacy +14, Disguise +14 (+29/+44), Forgery +16, Hide +14, Move Silently +14
Feats: Weapon FinesseB, Iron WillB, Ability Focus (Hostile Brain Scan), Deceitful, Stealthy
Environment: Any
Organization: Solitary, Cell (2-10)
Challenge Rating: 5
Treasure: One Mundane Weapon
Alignment: Always Lawful Evil
Advancement: None
Level Adjustment:

A terrifying creature created by an hostile invader to infiltrate and destroy humanoid society from within, the Charnel Skinwalker is without empathy or mercy. These clever creature are made for short-term infiltration, create new skin to appear as travelers or replacing an existing town member entirely. They are capable of efficiently extracting information from the brain of a creature and dispose entirely of a body within a minute.

A Charnel Skinwalker look like a fish-like humanoid, with more humanoid than feral features with a deep red skin which is goey to the touch without any scales. It eyes are orb-like and glow a nauseous green. They usually stand at about 5'8 but they can adjust their height, and weight around 150 lbs. They may be of any sex and may even alter that characteristic as well.


A skinwalker prefer to assassinate their prey using hostile brain scan then dissolving their body, however if forced to fight they will use their saliva in the form of a spittle to destroy it enemies. At last resort it uses a weapon, usually easily concealable to defeat a foe that trumped it other tricks.

Body Alteration (Ex): A Charnel Skinwalker can alter it height and sex at-will as a 1 minute trance. This allow it to change it base body type for it next skin and is limited to a most 7 feet tall to at least 3 feet tall.

Corrosive Secretions (Ex): As a full-round action, a Charnel Skinwalker can spit a gobble of extremely corrosive saliva within 30 feet as a standard action. If spat on the ground it will create a 10-feet wide puddle, which entangle deal 2d6 acid damage those standing on it each round and last for 1 minute. If struck directly at a creature it must make a successful ranged touch attack, dealing 5d6 acid damage and cause the creature to take 1d6 acid damage every round for 1 minute or until it can wash itself. The corrosive substance used easily dissolve body into nothing and evaporate, leaving only a slain creature's damage equipment behind. It is however extremely poor at dissolving non-organic components, only dealing half damage to creature or things made of rock, metal and non-organic material.

Create Skin (Ex): A Charnel Skinwalker can use it blasphemous secretions to create a skin it can wear, allowing it to disguise as humanoid similar to the alter self spell over course of 24 hours. This skin provide a +30 bonus on disguise to appear as an humanoid (or +15 for a specific humanoid). This is a mundane effect that is not defeated by even a true seeing spell. Despite it name, the skin create fat and muscle tissues to accommodate the skinwalker.

However the skin decay over the course of a few days, each day after the first the disguise check is lowered by 3 as the skin decay and start smelling rotten. The skinwalker will look like it is having strange sores over all of it body, which will mysteriously vanish once it make a new skin. The Charnel Skinwalker will need to dispose of the old skin (which is immune to their saliva), find a way to excuse it absence and weave a new skin.

Hostile Brain Scan (Ps): Once per day, a Charnel Skinwalker can replicate the effect of brain invasion as a 11th level telepath. The Saving throw's DC is Charisma-based.

Imitate Voice (Ex): A Charnel Skinwalker can imitate the voice of any creature it heard for at least 1 minute perfectly.

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Leziad's Homebrew (3351 Articles)
AlignmentAlways Lawful Evil +
AuthorLeziad +
Challenge Rating5 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
SubtypeAquatic +
TitleCharnel Skinwalker +
TypeMonstrous Humanoid +